Importing unity asset files after extracting

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
kalato
Posts: 3
Joined: Sat Apr 02, 2016 9:35 pm

Importing unity asset files after extracting

Post by kalato »

Hi,

When using quickbms it extracts all asset files but when it comes to importing an asset file that has a reSs file with it quickbms fails and it wont import anything :(

Any clues?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Importing unity asset files after extracting

Post by aluigi »

Have you selected the same file and folder you selected during the extraction?
kalato
Posts: 3
Joined: Sat Apr 02, 2016 9:35 pm

Re: Importing unity asset files after extracting

Post by kalato »

Hi,

Yes I did, it extracts the asset file then when I try to import it just says:

- enter in folder E:\35MM\35MM_Data
- open input file E:\35MM\35MM_Data\sharedassets1.assets.resS
- REIMPORT MEMORY_FILE WORK-AROUND: "sharedassets1"

- Do you want to use the experimental reimporting of chunked MEMORY_FILE (y/N)?
y

Error: incomplete input file -1:
Can't read 4 bytes from offset 00000000.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.


Last script line before the error or that produced the error:
490 getDstring IDENT 4 MEMORY_FILE


Some times its a different error.

Is there a way on skipping the reSs files when it imports or does it need to be linked with the asset file?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Importing unity asset files after extracting

Post by aluigi »

Unfortunately here I don't have an Unity archive with a res file in it at the moment for making a test, can you upload your sharedassets1.assets?