The Hunter 2011 (2011.08.18) ARC Files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
venoom92
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Joined: Thu Jun 23, 2016 12:24 pm

The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

Hello all.
Is it possible to extract files from the archive and to pack them back? *.arc files thanx..
Ekey
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by Ekey »

venoom92
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Joined: Thu Jun 23, 2016 12:24 pm

Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

its not repacker its unpacker ...
aluigi
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by aluigi »

You can use the reimport feature of quickbms, read section 3 of quickbms.txt:
http://aluigi.org/papers/quickbms.txt
venoom92
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Joined: Thu Jun 23, 2016 12:24 pm

Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

your sciript for hunter dont work all files *.dat = encrypted. if opened from Just Cause 2 archive viewer=not encrypted... any ideas? sory for bad english.
aluigi
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by aluigi »

The format of the archive has no space for making difference between encrypted and non-encrypted files so I don't have idea about them.
Maybe upload one of them just in case someone can understand what it is.
venoom92
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Joined: Thu Jun 23, 2016 12:24 pm

Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

Thanx aluigi, how to reimport ? quickbms -w -r PCK.bms pc0.ARC pc0_folder dont work
venoom92
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Joined: Thu Jun 23, 2016 12:24 pm

Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

your script is outdated :/ script is for huner 2009r my hunter is 2011 quickbms+ your script not unpack folders from *.arc :/
aluigi
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by aluigi »

Strange because it works perfectly with the samples provided here in 2012:
http://forum.xentax.com/viewtopic.php?f=15&t=8063

The fact that you can extract the dat files means it's working.
There are no folders or filenames in the tab index file.

Anyway upload the tab file and the first 10 megabytes of the arc file, and we will check it.
venoom92
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

pc0.arc more than 1gb.....
venoom92
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

aluigi
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by aluigi »

The sharing setting of your file is not set as public.

As I have already said, if quickbms extracted all the files without error messages (file coverage bigger than 90%), it means that it works and there is NOTHING to do so it's totally useless in that case to upload the files.
venoom92
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

quickbms extract files "unkown" -1 on screenshot folders not extracted - 2 on screeenshot
aluigi
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by aluigi »

So the script works perfectly and your problem is with the content of various extracted files which is not a standard format like jpg, png and so on, but it's a custom format which is perfectly normal on games.

In what types of files are you interested?
3d models? images?
venoom92
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

"*.bin" and DDS from all folders from pc0.arc and pc1.arc .
venoom92
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

any ideas? or new script..
aluigi
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by aluigi »

It's NOT a problem of the script.
You have to figure out by yourself the custom formats of ALL the different types of extracted files, ok?
venoom92
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

aluigi but I do not know how to write scripts bms help me?
aluigi
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by aluigi »

You don't have to write scripts. You must understand the formats first.
It's a big work moreover if you have no filenames (because they are not stored in the archive) and you have no experience with 3d and graphics stuff.
quickbms automatically assigns extensions to the nameless files based on their magic values (the first bytes of the files, for example "DDS "-> .dds) so if you have just files with dat extension it means you have to work on them one by one with a clear idea of what you want (do you want to change text? graphics modding? models modding? ripping the images? what???).

For me there is no problem to keep the topic open (without bumps please) but I doubt someone else will have updates.
venoom92
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Re: The Hunter 2011 (2011.08.18) ARC Files

Post by venoom92 »

I want to unpack all the files and not just the "unknown" they are void me are interested BIN files