Paradise Lost *.lua_compiled

Programming related discussions related to game research
StreamThread
Posts: 54
Joined: Fri May 27, 2016 2:28 pm

Paradise Lost *.lua_compiled

Post by StreamThread »

Paradise Lost game uses lua 4.0.1 scripts files in binary format. These files have "LuaA" header and '_compiled' prefix in extension. I don't have a compiler, but have some source versions of lua files, which with theirs compiled versions I added to attach.

There is a way to decompile these files?