LEGO Worlds/LEGO Star Wars: TFA - .DAT
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LEGO Worlds/LEGO Star Wars: TFA - .DAT
Hello,
With the latest update to LEGO Worlds and LEGO Star Wars: The Force Awakens coming out later this month, Tt Games/Traveller's Tales has once again taken the initiative to update their .DAT resource format, rendering the current script unusable with the latest games. From my time looking inside the GAME.DAT file, the changes appear to primarily be in the header and footer of the file. For anyone who wants to help, the latest complete GAME.DAT file can be found HERE.
Thanks!
With the latest update to LEGO Worlds and LEGO Star Wars: The Force Awakens coming out later this month, Tt Games/Traveller's Tales has once again taken the initiative to update their .DAT resource format, rendering the current script unusable with the latest games. From my time looking inside the GAME.DAT file, the changes appear to primarily be in the header and footer of the file. For anyone who wants to help, the latest complete GAME.DAT file can be found HERE.
Thanks!
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
aluigi wrote:Script 0.9.2
http://aluigi.org/bms/ttgames.bms
Thanks a ton. I appreciate you updating your script to the latest version. This ought to keep current for the next several months.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
^ But not for long...
https://www.sendspace.com/file/bcuoxz
It's from the WiiU version of that The Force Awakens game. I have yet to obtain the PC/PS3/X360 version to see if it's the same issue.
https://www.sendspace.com/file/bcuoxz
It's from the WiiU version of that The Force Awakens game. I have yet to obtain the PC/PS3/X360 version to see if it's the same issue.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
What exact error you get?
I guess I need a full archive because after rebuilding GAME2.dat everything works till I reach the zeroes.
I guess I need a full archive because after rebuilding GAME2.dat everything works till I reach the zeroes.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
Something like this:
Anyway, if you're looking for the full archive then I'll just upload the one with the lowest size. Deal?
Code: Select all
offset filesize filename
--------------------------------------
- enter in folder E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content
- open input file E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content\GAME.hdr
Error: [myfseek] the offset 0x0000000029440033 in the file -1 can't be reached
Last script line before the error or that produced the error:
129 goto NAME_OFF MEMORY_FILE
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
Yeah, go with the full archive
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
It works perfectly here:
2414 files found in 12 seconds
2414 files found in 12 seconds
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
So that means I'm doing something wrong?
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
For sure there is no problem with GAME2.dat, try with it.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
I don't know what I'm doing...
Code: Select all
Error: [myfseek] the offset 0x00000000089d0020 in the file -1 can't be reached
Last script line before the error or that produced the error:
129 goto NAME_OFF MEMORY_FILE
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
I have an idea, try to temporary renaming GAME2.hdr in something else (like _GAME2.hdr) and retry.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
No such luck(or maybe it's just my incompetence)...
Code: Select all
offset filesize filename
--------------------------------------
- enter in folder E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content
- open input file E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content\_GAME2.hdr
- enter in folder E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content
coverage file 0 0% 4 159874288
- open input file E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content\_GAME2.dat
- error in src\file.c line 243: fdnum_open()
Error: No such file or directory
Last script line before the error or that produced the error:
65 open FDSE NAME
Code: Select all
offset filesize filename
--------------------------------------
- enter in folder E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content
- open input file E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content\_GAME2.hdr
- enter in folder E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content
coverage file 0 0% 4 159874288
- open input file E:\LEGO_Star_Wars_The_Force_Awakens_WiiU-iND\LEGO Star Wars The Force Awakens [BLGEWR]\content\_GAME2.dat
- 0 files found in 1 seconds
coverage file 0 0% 16 159874288
coverage file 1 100% 159874288 159874288
coverage file -1 0% 20 159874288
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
Ehmmm use the script on the dat file, not the hdr.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
I did as you said and still nothing. At least it's not triggering any errors, but maybe it's just me.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
If it works here, it works everywhere.
quickbms ttgames.bms GAME2.DAT
Just put GAME2.DAT in a new empty folder so that there are no hdr files and it must work.
quickbms ttgames.bms GAME2.DAT
Just put GAME2.DAT in a new empty folder so that there are no hdr files and it must work.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
Okay, I did exactly that. However, it still doesn't work(maybe it's just me).
Try and run the script with the -V function.
Try and run the script with the -V function.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
If you are using quickbms 0.7.4a with the script 0.9.2, it works.
Tested with both quickbms.exe and quickbms_4gb_files.exe
-V here is useless because it works, you should do that and provide the results.
I have nothing else to add.
Tested with both quickbms.exe and quickbms_4gb_files.exe
-V here is useless because it works, you should do that and provide the results.
I have nothing else to add.
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Re: LEGO Worlds/LEGO Star Wars: TFA - .DAT
Here is what I got so far:
Sorry for dragging this out.
Code: Select all
offset filesize filename
--------------------------------------
. 00000000 getdstr SIGN "" 4
5f 7c f6 ff _|..
. 00000000 get HDR_NAME "GAME2" -1001
- enter in folder E:\empty folder
- open input file E:\empty folder\GAME2.hdr
.
. 00000000 getdstr TMP "" 16
5f 7c f6 ff f0 db 03 00 00 00 00 00 00 00 00 00 _|..............
. 00000000 get INFO_OFF 0xfff67c5f 4
. 00000004 get INFO_SIZE 0x0003dbf0 4
. 00000000 get TYPE_BOH 0xecdb0300 -1030
. 00000004 get FILES 0x3443432e 4
. 00000000 get HDR_SIZE 0x0003dbec 4
. 00000004 idstr ".CC4" 4
2e 43 43 34 .CC4
. 00000008 idstr "0TAD" 4
30 54 41 44 0TAD
. 0000000c get TYPE_BOH 0xfffffff8 -1030
. 00000010 get DUMMY 0x00000002 4
. 00000014 get FILES 0x0000096e 4
. 00000018 get NAMES 0x00000c20 4
. 0000001c get NAMES_SIZE 0x00015fc3 4
. 00000000 putarr "" 10:3104
. 00000000 putarr "" 1:3104
. 00015fe3 get DUMMY 0x07c60000 4
. 00015fe7 get NAME_OFF 0xffffffff 4
. 00015feb get FOLDER_ID 0x00000000 2
. 00015fed get SOME_ID 0x00000000 -1028
. 00015fef get FILE_ID 0x00000000 2
.
. 00000001
. 00015ff1 get NAME_OFF 0x00000000 4
. 00015ff5 get FOLDER_ID 0x00000000 2
. 00015ff7 get SOME_ID 0x00000000 -1028
. 00015ff9 get FILE_ID 0x000008e9 2
. 00000020 get NAME "demodx9playthroughlogfile.txt" -1
. 00000000 getarr PATH "" 1:0
. 00000000 putarr NAME "\demodx9playthroughlogfile.txt" 10:0
.
. 00000002
. 00015ffb get NAME_OFF 0x00000001 4
. 00015fff get FOLDER_ID 0x00000000 2
. 00016001 get SOME_ID 0x0000001f -1028
. 00016003 get FILE_ID 0x00000000 2
. 00000021 get NAME "emodx9playthroughlogfile.txt" -1
. 00000000 getarr PATH "" 1:0
. 00000000 putarr NAME "\emodx9playthroughlogfile.txt" 1:2
.
. 00000003
. 00016005 get NAME_OFF 0x089d0000 4
. 00016009 get FOLDER_ID 0x00000002 2
. 0001600b get SOME_ID 0x00000000 -1028
. 0001600d get FILE_ID 0x0000003e 2
Error: [myfseek] the offset 0x089d0020 in the file -1 can't be reached
Last script line before the error or that produced the error:
129 goto NAME_OFF MEMORY_FILE
Sorry for dragging this out.