Metal assault mas.CVF
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Metal assault mas.CVF
Due to internet limitation i cannot upload the file. The website is : idcgames.com . If anyone can check this game out would be a massive help for me. I am new to this all quickbms stuff but i do understand some things. Thanks for your time
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Re: Metal assault mas.CVF
You can use this script for creating 2 small files of 2 megabytes from the big archive file:
http://aluigi.org/bms/filecutter.bms
Zip them and upload them on the forum or on mega/sendspace/mediafire or any other file hosting.
http://aluigi.org/bms/filecutter.bms
Zip them and upload them on the forum or on mega/sendspace/mediafire or any other file hosting.
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Re: Metal assault mas.CVF
Sorry for the delay .. it took me some days to figure out how quickbms works here are the 2 files from mas.cvf: 1)http://www.mediafire.com/download/8u2607ggb271qro/mas.cvf_0_277627567
2)http://www.mediafire.com/download/x91zmrzvnab436m/mas.cvf_275530415_277627567
2)http://www.mediafire.com/download/x91zmrzvnab436m/mas.cvf_275530415_277627567
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Re: Metal assault mas.CVF
The format is the same of another game for which I wrote a script many time ago.
I have rewritten the script from scratch but both the directory tree and the compression are unsupported:
http://aluigi.org/bms/sfilesystem.bms
Consider that all the files in the first 2Mb of the archive you provided were compressed, so the script is going to be quite useless.
I have rewritten the script from scratch but both the directory tree and the compression are unsupported:
http://aluigi.org/bms/sfilesystem.bms
Consider that all the files in the first 2Mb of the archive you provided were compressed, so the script is going to be quite useless.
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Re: Metal assault mas.CVF
I extracted the files with that script. indeed they are compressed. any way they can decompress?
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Re: Metal assault mas.CVF
johnis wrote:I extracted the files with that script. indeed they are compressed. any way they can decompress?
Did you read it? # 2) compression algorithm (unknown)
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Re: Metal assault mas.CVF
I only recently found out that this game had been re-released. Heard it became a cash-grab...
To add up to my post on xentax (which I corrected) and aluigis bmsscript: the end offset of a directory is 0, exactly when that directory is the last resource of its parent directory and means that it ends at the same offset the parent directory ends at.
Now for the encryption used by idcgames.com:
I don't know if its some kind of typical algorithm, maybe someone can recognize it.
Pseudocode
To add up to my post on xentax (which I corrected) and aluigis bmsscript: the end offset of a directory is 0, exactly when that directory is the last resource of its parent directory and means that it ends at the same offset the parent directory ends at.
Now for the encryption used by idcgames.com:
I don't know if its some kind of typical algorithm, maybe someone can recognize it.
Pseudocode
Code: Select all
dword block decryption: only the multiple of 4 bytes are encrypted. Remaining bytes are unecrypted
dword KEY1 = 0x04C478BD
dword KEY2 = 0x0015DCB2
dword KEY3 = 0x00241AE7
until you can no longer read 4 bytes do
uint8 byte[4] = read 4 bytes
X = (KEY1 >> 8) ^ byte[0]
Y = (KEY1 + byte[0]) * KEY3 + KEY2
byte[0] = X & 0x000000FF // Decrypted first byte
Z = (Y >> 8) ^ byte[1]
X = (Y + byte[1]) * KEY3 + KEY2
byte[1] = Z & 0x000000FF // Decrypted second byte
Z = (X >> 8) ^ byte[2]
Y = (X + byte[2]) * KEY3 + KEY2
byte[2] = Z & 0x000000FF // Decrypted third byte
X = (Y >> 8) ^ byte[3]
byte[3] = X & 0x000000FF // Decrypted fourth byte
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Re: Metal assault mas.CVF
Did you manage to decompress those files?
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Re: Metal assault mas.CVF
Excellent job zhade, script 0.2:
http://aluigi.org/bms/sfilesystem.bms
http://aluigi.org/bms/sfilesystem.bms
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Re: Metal assault mas.CVF
aluigi wrote:Excellent job zhade, script 0.2:
http://aluigi.org/bms/sfilesystem.bms
Works like a charm! Many thanks aluigi!