Murdered Soul Suspect Localization Help

How to translate the files of a game
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Murdered Soul Suspect Localization Help

Post by blyardo11 »

hello everyone I want to translate ( Murdered Soul Suspect ps3 ) to arabic
I found this file ( STARTUP_LOC_INT) and I use Unreal Package Extractor to extract it
and I found the game fonts .. so now how I edit this fonts ? .. please help me
sorry for my bad english
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Re: Murdered Soul Suspect Localization Help

Post by blyardo11 »

update
some guys translated the pc version of the game to arabic
but when I ask them how they edit the fonts ? .. they told me it's a secret
so please help me ...
how I edit the fonts ?
or how taking the translating from the pc version to get it work on ps3 version ?
.......
I don't know which fonts must be modified ?
but I found this file
folder calld ( SubtitleFont ) inside it there is a file calld ( SubtitleFont_PageA.Texture2D )
and there is ( fonts_en.SwfMovie )
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Murdered Soul Suspect Localization Help

Post by h3x3r »

blyardo11 wrote:but I found this file
folder calld ( SubtitleFont ) inside it there is a file calld ( SubtitleFont_PageA.Texture2D )
and there is ( fonts_en.SwfMovie )


Post the files here i will take a look. Otherwise you can use his files. But don't know if file structure will be same as at PS3.
fonts_en.SwfMovie is traditional SWF with GFX or CFX magic. GFX = uncompressed; CFX = compressed.
SubtitleFont_PageA.Texture2D is mostly DDS texture with probably DXT5/DXT1 image compression.
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Re: Murdered Soul Suspect Localization Help

Post by blyardo11 »

thank you .. here is the files
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Murdered Soul Suspect Localization Help

Post by h3x3r »

Well pretty much same as PC version.
SWF font "fonts_en.SwfMovie"
Image
And DDS font "SubtitleFont_PageA.Texture2D"
Image
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Re: Murdered Soul Suspect Localization Help

Post by blyardo11 »

thank you very much
is there any chance you could tell me how to convert the font file from Texture2D to dds and edit it to add arabic Characters
and get it back to Texture2D .. It cold be useful for another game
and I want to try translate this game
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Re: Murdered Soul Suspect Localization Help

Post by blyardo11 »

any help please :(
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Re: Murdered Soul Suspect Localization Help

Post by blyardo11 »

h3x3r wrote:.
And DDS font "SubtitleFont_PageA.Texture2D"


at least you could tell me how to Converting Texture2D files to DDS files
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Murdered Soul Suspect Localization Help

Post by h3x3r »

All with using HEX editor.

fonts_en.SwfMovie
first 88 bytes remove/backup
GFX magic rename to FWS
last 8 bytes remove/backup
and save as with swf extension.


SubtitleFont_PageA.Texture2D
first 301 bytes remove/backup
next 65536 bytes RAW data
last 52 bytes remove/backup

65536 bytes of RAW data is headerless texture. You must only create DDS file with 256 width / 256 height and DXT5 compression without mipmaps.
Then open created DDS and copy first 128 bytes of DDS header and paste on start of RAW data and save as DDS.
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Re: Murdered Soul Suspect Localization Help

Post by blyardo11 »

I don't understand because it's a hard and long way
But thank you anyway
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Murdered Soul Suspect Localization Help

Post by h3x3r »

blyardo11 wrote:I don't understand because it's a hard and long way
But thank you anyway


Sorry I am not a programer to write a tool for your specific Game. It's unreal engine, there are not so much usable tools for it. Only knowledge.
blyardo11
Posts: 8
Joined: Sun Jun 12, 2016 11:41 am

Re: Murdered Soul Suspect Localization Help

Post by blyardo11 »

h3x3r wrote: Sorry I am not a programer to write a tool for your specific Game. It's unreal engine, there are not so much usable tools for it. Only knowledge.


thank you for your help .. you helped me with everything you know
I really appreciate this...
---
last question :
do you think this game (The Walking Dead Season 2 )
can be translated easily or like the other
nguyen dinh duc
Posts: 26
Joined: Mon Sep 02, 2019 1:38 pm

Re: Murdered Soul Suspect Localization Help

Post by nguyen dinh duc »

h3x3r wrote:All with using HEX editor.

fonts_en.SwfMovie
first 88 bytes remove/backup
GFX magic rename to FWS
last 8 bytes remove/backup
and save as with swf extension.


SubtitleFont_PageA.Texture2D
first 301 bytes remove/backup
next 65536 bytes RAW data
last 52 bytes remove/backup

65536 bytes of RAW data is headerless texture. You must only create DDS file with 256 width / 256 height and DXT5 compression without mipmaps.
Then open created DDS and copy first 128 bytes of DDS header and paste on start of RAW data and save as DDS.

how do you know this font file needs a length and width of 256 to be able to display the font. can you show it to me?
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Murdered Soul Suspect Localization Help

Post by cih99 »

fonts_en.SwfMovie
=
fonts_en.gfx


Image


Image
nguyen dinh duc
Posts: 26
Joined: Mon Sep 02, 2019 1:38 pm

Re: Murdered Soul Suspect Localization Help

Post by nguyen dinh duc »

cih99 wrote:fonts_en.SwfMovie
=
fonts_en.gfx


Image


Image

I mean SubtitleFont_PageA.Texture2D font. I get the font out with .dds . but i want to know is why you know the length and width is 256 . because if i set the length and width other than 256 then the font won't show
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Murdered Soul Suspect Localization Help

Post by cih99 »

prefer the font

Image
nguyen dinh duc
Posts: 26
Joined: Mon Sep 02, 2019 1:38 pm

Re: Murdered Soul Suspect Localization Help

Post by nguyen dinh duc »

cih99 wrote:prefer the font

Image

The font you sent cannot be opened
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Murdered Soul Suspect Localization Help

Post by cih99 »

Image
cih99
Posts: 48
Joined: Wed Jun 09, 2021 10:23 pm

Re: Murdered Soul Suspect Localization Help

Post by cih99 »

Use the xnview program
nguyen dinh duc
Posts: 26
Joined: Mon Sep 02, 2019 1:38 pm

Re: Murdered Soul Suspect Localization Help

Post by nguyen dinh duc »

cih99 wrote:Image

Such fonts cannot be edited. The characters need to be clearer