Murdered Soul Suspect Localization Help
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Murdered Soul Suspect Localization Help
hello everyone I want to translate ( Murdered Soul Suspect ps3 ) to arabic
I found this file ( STARTUP_LOC_INT) and I use Unreal Package Extractor to extract it
and I found the game fonts .. so now how I edit this fonts ? .. please help me
sorry for my bad english
I found this file ( STARTUP_LOC_INT) and I use Unreal Package Extractor to extract it
and I found the game fonts .. so now how I edit this fonts ? .. please help me
sorry for my bad english
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- Joined: Sun Jun 12, 2016 11:41 am
Re: Murdered Soul Suspect Localization Help
update
some guys translated the pc version of the game to arabic
but when I ask them how they edit the fonts ? .. they told me it's a secret
so please help me ...
how I edit the fonts ?
or how taking the translating from the pc version to get it work on ps3 version ?
.......
I don't know which fonts must be modified ?
but I found this file
folder calld ( SubtitleFont ) inside it there is a file calld ( SubtitleFont_PageA.Texture2D )
and there is ( fonts_en.SwfMovie )
some guys translated the pc version of the game to arabic
but when I ask them how they edit the fonts ? .. they told me it's a secret
so please help me ...
how I edit the fonts ?
or how taking the translating from the pc version to get it work on ps3 version ?
.......
I don't know which fonts must be modified ?
but I found this file
folder calld ( SubtitleFont ) inside it there is a file calld ( SubtitleFont_PageA.Texture2D )
and there is ( fonts_en.SwfMovie )
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Re: Murdered Soul Suspect Localization Help
blyardo11 wrote:but I found this file
folder calld ( SubtitleFont ) inside it there is a file calld ( SubtitleFont_PageA.Texture2D )
and there is ( fonts_en.SwfMovie )
Post the files here i will take a look. Otherwise you can use his files. But don't know if file structure will be same as at PS3.
fonts_en.SwfMovie is traditional SWF with GFX or CFX magic. GFX = uncompressed; CFX = compressed.
SubtitleFont_PageA.Texture2D is mostly DDS texture with probably DXT5/DXT1 image compression.
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Re: Murdered Soul Suspect Localization Help
thank you .. here is the files
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Re: Murdered Soul Suspect Localization Help
Well pretty much same as PC version.
SWF font "fonts_en.SwfMovie"
And DDS font "SubtitleFont_PageA.Texture2D"
SWF font "fonts_en.SwfMovie"
And DDS font "SubtitleFont_PageA.Texture2D"
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Re: Murdered Soul Suspect Localization Help
thank you very much
is there any chance you could tell me how to convert the font file from Texture2D to dds and edit it to add arabic Characters
and get it back to Texture2D .. It cold be useful for another game
and I want to try translate this game
is there any chance you could tell me how to convert the font file from Texture2D to dds and edit it to add arabic Characters
and get it back to Texture2D .. It cold be useful for another game
and I want to try translate this game
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Re: Murdered Soul Suspect Localization Help
any help please
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Re: Murdered Soul Suspect Localization Help
h3x3r wrote:.
And DDS font "SubtitleFont_PageA.Texture2D"
at least you could tell me how to Converting Texture2D files to DDS files
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Re: Murdered Soul Suspect Localization Help
All with using HEX editor.
fonts_en.SwfMovie
first 88 bytes remove/backup
GFX magic rename to FWS
last 8 bytes remove/backup
and save as with swf extension.
SubtitleFont_PageA.Texture2D
first 301 bytes remove/backup
next 65536 bytes RAW data
last 52 bytes remove/backup
65536 bytes of RAW data is headerless texture. You must only create DDS file with 256 width / 256 height and DXT5 compression without mipmaps.
Then open created DDS and copy first 128 bytes of DDS header and paste on start of RAW data and save as DDS.
fonts_en.SwfMovie
first 88 bytes remove/backup
GFX magic rename to FWS
last 8 bytes remove/backup
and save as with swf extension.
SubtitleFont_PageA.Texture2D
first 301 bytes remove/backup
next 65536 bytes RAW data
last 52 bytes remove/backup
65536 bytes of RAW data is headerless texture. You must only create DDS file with 256 width / 256 height and DXT5 compression without mipmaps.
Then open created DDS and copy first 128 bytes of DDS header and paste on start of RAW data and save as DDS.
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Re: Murdered Soul Suspect Localization Help
I don't understand because it's a hard and long way
But thank you anyway
But thank you anyway
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Re: Murdered Soul Suspect Localization Help
blyardo11 wrote:I don't understand because it's a hard and long way
But thank you anyway
Sorry I am not a programer to write a tool for your specific Game. It's unreal engine, there are not so much usable tools for it. Only knowledge.
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Re: Murdered Soul Suspect Localization Help
h3x3r wrote: Sorry I am not a programer to write a tool for your specific Game. It's unreal engine, there are not so much usable tools for it. Only knowledge.
thank you for your help .. you helped me with everything you know
I really appreciate this...
---
last question :
do you think this game (The Walking Dead Season 2 )
can be translated easily or like the other
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Re: Murdered Soul Suspect Localization Help
h3x3r wrote:All with using HEX editor.
fonts_en.SwfMovie
first 88 bytes remove/backup
GFX magic rename to FWS
last 8 bytes remove/backup
and save as with swf extension.
SubtitleFont_PageA.Texture2D
first 301 bytes remove/backup
next 65536 bytes RAW data
last 52 bytes remove/backup
65536 bytes of RAW data is headerless texture. You must only create DDS file with 256 width / 256 height and DXT5 compression without mipmaps.
Then open created DDS and copy first 128 bytes of DDS header and paste on start of RAW data and save as DDS.
how do you know this font file needs a length and width of 256 to be able to display the font. can you show it to me?
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Re: Murdered Soul Suspect Localization Help
fonts_en.SwfMovie
=
fonts_en.gfx
=
fonts_en.gfx
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Re: Murdered Soul Suspect Localization Help
cih99 wrote:fonts_en.SwfMovie
=
fonts_en.gfx
I mean SubtitleFont_PageA.Texture2D font. I get the font out with .dds . but i want to know is why you know the length and width is 256 . because if i set the length and width other than 256 then the font won't show
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Re: Murdered Soul Suspect Localization Help
prefer the font
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Re: Murdered Soul Suspect Localization Help
cih99 wrote:prefer the font
The font you sent cannot be opened
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Re: Murdered Soul Suspect Localization Help
Use the xnview program
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Re: Murdered Soul Suspect Localization Help
cih99 wrote:
Such fonts cannot be edited. The characters need to be clearer