Alien Nations .gd

Textures, recreate headers, conversions, algorithms and parsing of image files
SuperFlomm
Posts: 6
Joined: Mon Jun 06, 2016 12:19 am

Alien Nations .gd

Post by SuperFlomm »

Hey there! I'm looking for a way to get the graphics from the game Alien Nations. There are in a few archives with .gd extension.
I would like to use the graphics in an article on TCRF and upload them to The Spriters Resource.

I have little to no experience with reverse engineering files, so I'm asking for help here. I hope you can do it. :)

Here are a few examples:
https://www.dropbox.com/s/tex06fjuthuw0 ... s.zip?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Alien Nations .gd

Post by aluigi »

SuperFlomm
Posts: 6
Joined: Mon Jun 06, 2016 12:19 am

Re: Alien Nations .gd

Post by SuperFlomm »

Ok, it unpacks the archive, which is great, don't get me wrong, but do you think you could convert these files into a common format?
Should I make a new topic for this in Graphic file formats?
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Alien Nations .gd

Post by aluigi »

The information about each file consist of 64 bytes of which only 4 are used for the offset and the rest are probably related to graphics information, for example this is the entry of the first file in Addon.gd:

Code: Select all

0c 00 00 00 00 00 00 00 00 00 00 00 34 00 00 00   ............4...
54 00 00 00 02 00 00 00 40 01 00 00 d5 00 00 00   T.......@.......
40 01 00 00 f0 00 00 00 ce 00 00 00 d4 00 00 00   @...............
0a 00 00 00 04 00 04 00 00 00 00 00 00 00 00 00   ................

I don't know if they are useful or not, anyway it's better to move this whole thread in the Graphics section if for you is ok.
SuperFlomm
Posts: 6
Joined: Mon Jun 06, 2016 12:19 am

Re: Alien Nations .gd

Post by SuperFlomm »

Sure, move it, please.