Grand Theft Auto Chinatown Wars - DS files
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Grand Theft Auto Chinatown Wars - DS files
The samples are in the attachment.
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Re: Grand Theft Auto Chinatown Wars - DS files
game.pak has no sense, probably no information.
rom.toc has no sense too:
rom.toc has no sense too:
Code: Select all
get DUMMYSZ long
#math NUM = DUMMYSZ
#math NUM / 3
#for i = 0 < NUM
# get DUMMY threebyte
#next i
math DUMMYSZ + 4
goto DUMMYSZ
for i = 0
get DUMMY1 long
get DUMMY2 long
get DUMMY3 long
next i
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Re: Grand Theft Auto Chinatown Wars - DS files
I got an error:
It's also the same for the ROM.WAD file.
Code: Select all
Error: incomplete input file 0: E:\NDS\3517 - Grand Theft Auto - Chinatown Wars multi5 (US)\game.pak
Can't read 1 bytes from offset 024ddcd2.
Anyway don't worry, it's possible that the BMS script has been written
to exit in this way if it's reached the end of the archive so check it
or contact its author or verify that all the files have been extracted.
Please check the following coverage information to know if it's ok.
coverage file 0 99% 38639271 38657234
Last script line before the error or that produced the error:
12 get DUMMY3 long
It's also the same for the ROM.WAD file.
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Re: Grand Theft Auto Chinatown Wars - DS files
This script does not unpacks anything.
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Re: Grand Theft Auto Chinatown Wars - DS files
Yeah AnonBaiter it was just for debugging with -V to show you the content of the fields.
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Re: Grand Theft Auto Chinatown Wars - DS files
So that script was just for debugging purposes? Okay. I'll post the results when I'm done.
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Re: Grand Theft Auto Chinatown Wars - DS files
Oh no need of the results, it was just for your information.
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Re: Grand Theft Auto Chinatown Wars - DS files
Huh. I wonder if this script is even ready for extracting.
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Re: Grand Theft Auto Chinatown Wars - DS files
No offsets/sizes = no extraction. Easy.
I give you an example of what I mean, the byte used in the space between the archived files is 0xad so in rom.wad you can see that a file starts at offset 0x1ff800 but this number is not available in rom.toc and even its div 0x800 value (0x3ff) isn't available.
So the information are somewhere else.
I give you an example of what I mean, the byte used in the space between the archived files is 0xad so in rom.wad you can see that a file starts at offset 0x1ff800 but this number is not available in rom.toc and even its div 0x800 value (0x3ff) isn't available.
So the information are somewhere else.
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Re: Grand Theft Auto Chinatown Wars - DS files
Ahh, I get it now.
Here's the utility.bin file. It might have some information.
Here's the utility.bin file. It might have some information.
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Re: Grand Theft Auto Chinatown Wars - DS files
You know what, I give up. Rockstar always had this habit of making archive files in a strange way so... yeah?