[Request] Korean Elsword - .kom

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
EternalDream
Posts: 2
Joined: Sat May 28, 2016 7:22 pm

[Request] Korean Elsword - .kom

Post by EternalDream »

Hello! It would seem the .kom script over on the official site doesn't properly extract the information from .kom files found in the Korean version of Elsword anymore.

For example, the file "ComboTree.lua" is extracted as "ComboTree.lu.algo3.114160", and the script shows the error "unknown algorithm 3 at offset 0x0005ffa1 (10696 ->114160)"

I've attached a sample .kom file to this post.

The script works fine for any other version, but, as a wiki editor that wants to have everything 100% up to date, we'd really like having access to the Korean files again, most importantly for the image (.tga) files.

Anyone able to help?
Last edited by EternalDream on Sat May 28, 2016 7:48 pm, edited 1 time in total.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: [Request] Korean Elsword - .kom

Post by Ekey »

I guess they encrypted
EternalDream
Posts: 2
Joined: Sat May 28, 2016 7:22 pm

Re: [Request] Korean Elsword - .kom

Post by EternalDream »

If this is actual encryption there's no way to get around it unless KoG leaks the key, is there?

Though, I have hope. It seems to just be an algorithm change, so perhaps its not encrypted after all.

BEFORE PATCH:
<File Name="Arcade_Ruben_Cave_BackImage.Y" Size="1709" CompressedSize="1720" Checksum="83485589" FileTime="e9e266a9" Algorithm="0" />

AFTER PATCH:
<File Name="Arcade_Ruben_Cave_BackImage.Y" Size="1709" CompressedSize="1720" Checksum="dd8c6ab4" FileTime="e9e266a9" Algorithm="2" />
Ken
Posts: 1
Joined: Fri Jul 22, 2016 4:57 pm

Re: [Request] Korean Elsword - .kom

Post by Ken »

I'd like to bump this. We're missing a lot of images for the wiki because we haven't been able to extract anything.

I've tried offzip and have had no luck with it yet.

Thanks