MSF files problem

Codecs, formats, encoding/decoding of game audio, video and music
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

MSF files problem

Post by AnonBaiter »

Here's an sample.
Last edited by AnonBaiter on Wed Jun 08, 2016 9:38 pm, edited 1 time in total.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: GTI Club - .msa

Post by AnonBaiter »

Anything?
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: GTI Club - .msa

Post by AnonBaiter »

And here's another one... It uses the same "MSFC" format if anything...
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: MSF files problem

Post by AnonBaiter »

Perhaps it's time to bump the thread once again.
spider91
Posts: 233
Joined: Sun Aug 24, 2014 5:26 pm

Re: MSF files problem

Post by spider91 »

Just cut first 128 bytes in second file and you will get playable mp3.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: MSF files problem

Post by AnonBaiter »

spider91 wrote:Just cut first 128 bytes in second file and you will get playable mp3.

Got it, but just what file are you referring to?

EDIT: Okay, nevermind. It worked on SoundNodeWave files. But what about those .msa files?
spider91
Posts: 233
Joined: Sun Aug 24, 2014 5:26 pm

Re: MSF files problem

Post by spider91 »

AnonBaiter wrote:Got it, but just what file are you referring to?

EDIT: Okay, nevermind. It worked on SoundNodeWave files. But what about those .msa files?

Yep, it was about SoundNodeWave file, no idea what is .msa