Total War WARHAMMER [PC]

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
xLumexMoonx
Posts: 48
Joined: Sat Sep 13, 2014 1:22 pm

Total War WARHAMMER [PC]

Post by xLumexMoonx »

I Hope Someone Hero Figure Out How To Import The *.rigid_model_v2 Model

simple file:

http://www.mediafire.com/download/gaec6 ... _troll.rar
robojumper
Posts: 1
Joined: Wed May 25, 2016 2:12 pm

Re: Total War WARHAMMER [PC]

Post by robojumper »

Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Total War WARHAMMER [PC]

Post by Szkaradek123 »

Hi
Here is a blend file for import models.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.

-for meshes select *.rigid_model_v2
-for skeleton select *.anim files

Script import only first lod from rigid_model_v2 file .
Script import only first skeleton from anim file .
Last edited by Szkaradek123 on Thu May 26, 2016 8:27 am, edited 2 times in total.
xLumexMoonx
Posts: 48
Joined: Sat Sep 13, 2014 1:22 pm

Re: Total War WARHAMMER [PC]

Post by xLumexMoonx »

Szkaradek123 wrote:Hi
Here is a blend file for import models from link http://www.mediafire.com/download/gaec6 ... _troll.rar
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
This files have not bones to create skeleton.


Thx U So Much @Szkaradek123

BTW I Think I Found the Bone File....

Here Full skeleton File:

http://www.mediafire.com/download/84u3q ... ations.rar

robojumper wrote:http://www.twcenter.net/forums/showthread.php?691155-Preliminary-Decoding-of-RMV2-Format

Does that help you?


Srry >There's No Download File....

And Guess That Forum is Dead.
Last edited by xLumexMoonx on Thu May 26, 2016 12:51 am, edited 1 time in total.
xLumexMoonx
Posts: 48
Joined: Sat Sep 13, 2014 1:22 pm

Re: Total War WARHAMMER [PC]

Post by xLumexMoonx »

Some Error Model..

Here Simple:

http://www.mediafire.com/download/n4arp ... /Error.rar

Other Error:

http://www.mediafire.com/download/4v0np ... _Error.rar

Srry about Double Post....

But Thx Again @Szkaradek123
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Total War WARHAMMER [PC]

Post by Szkaradek123 »

Thank you for models.

Script updated viewtopic.php?p=13688#p13688
xLumexMoonx
Posts: 48
Joined: Sat Sep 13, 2014 1:22 pm

Re: Total War WARHAMMER [PC]

Post by xLumexMoonx »

Szkaradek123 wrote:Thank you for models.

Script updated viewtopic.php?p=13688#p13688


Thank you very much Szkaradek123, u r Amazing , work all ٍSuper Great.

BTW Can U Make Support For Total War Rome 2 Please , there's Look Like Same Format ( Total War WARHAMMER ) *.rigid_model_v2 File

Error Simple Here:

http://www.mediafire.com/download/18lty ... _Error.rar

And Here Simple Model, Can Work With Blender ( Total War Rome 2 ):

http://www.mediafire.com/download/ppk14 ... lender.rar

And Here Simple skeleton, Can Work With Blender ( Total War Rome 2 ):

http://www.mediafire.com/download/f7fw1 ... ations.rar

I'm Really Love Ur Work.
parttimegamer15
Posts: 28
Joined: Thu Jul 21, 2016 12:17 am

Re: Total War WARHAMMER [PC]

Post by parttimegamer15 »

Hi guys, what tool are you using to extract the .rigid_model_v2 Model files from the game package?
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: Total War WARHAMMER [PC]

Post by thePWA »

Szkaradek123 wrote:Hi
Here is a blend file for import models.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.

-for meshes select *.rigid_model_v2
-for skeleton select *.anim files

Script import only first lod from rigid_model_v2 file .
Script import only first skeleton from anim file .

Thanks for this.
Hope it can be updated to support the props extracted along with the character models.
Here are a few samples of the props
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Total War WARHAMMER [PC]

Post by Acewell »

thePWA wrote:Here are a few samples of the props

made a Noesis python script to open those prop samples :D
fmt_TotalWarWarhammer_PC_rigid_model_v2.zip

supports geometry and UVs
i have it set to open just the first mesh LOD but you can enable all LOD loading in the script.
it won't work with submeshes that are split though which is why i disabled it.
the table offsets are thrown off by those types and will throw error.
thePWA
Posts: 20
Joined: Wed Oct 28, 2015 1:21 am

Re: Total War WARHAMMER [PC]

Post by thePWA »

Acewell wrote:made a Noesis python script to open those prop samples :D
fmt_TotalWarWarhammer_PC_rigid_model_v2.zip
supports geometry and UVs
i have it set to open just the first mesh LOD but you can enable all LOD loading in the script.
it won't work with submeshes that are split though which is why i disabled it.
the table offsets are thrown off by those types and will throw error.


Currently checking it out and its working beautifully so far. Thank you so much for this script!
sparxter
Posts: 1
Joined: Sat Dec 24, 2016 1:45 pm

Re: Total War WARHAMMER [PC]

Post by sparxter »

Guys, any tutorial on how to use the script, pretty please :)
X3D
Posts: 4
Joined: Thu Oct 27, 2016 7:38 am

Re: Total War WARHAMMER [PC]

Post by X3D »

Using Pack File Manager 4.1.2 but unable to find any character model files after extraction? as was asked before, what tool are you using to find/extract the game models?

Thanks
X3D
Posts: 4
Joined: Thu Oct 27, 2016 7:38 am

Re: Total War WARHAMMER [PC]

Post by X3D »

Hi .. What tool extracts the rigid_models from the .pack files?

Just solved it.. QuickBMS
parttimegamer15
Posts: 28
Joined: Thu Jul 21, 2016 12:17 am

Re: Total War WARHAMMER [PC]

Post by parttimegamer15 »

Szkaradek123 wrote:Thank you for models.

Script updated viewtopic.php?p=13688#p13688

Thanks for the scrips! Able to get the rigid models as well as the skeleton file...However does anyone know where all the armature/skeleton files are stored?
I can see a 'skeletons' folder which have .anim files, however I am not able to find most of the skeletons from the game e.g. human characters. Any advise.

Also how do you extract the animpack file (assuming this contains the animation set for each race)

Image
poranos
Posts: 1
Joined: Mon Aug 14, 2017 12:56 pm

Re: Total War WARHAMMER [PC]

Post by poranos »

Szkaradek123 wrote:Hi
Here is a blend file for import models.
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.

-for meshes select *.rigid_model_v2
-for skeleton select *.anim files

Script import only first lod from rigid_model_v2 file .
Script import only first skeleton from anim file .


Would you kindly update the script to newest blender version 2.7.7c?

in blender 2.4.9b and python 2.6.6, the blender program did not show any result, but only black screen...
iainjgfletcher
Posts: 1
Joined: Mon Oct 16, 2017 8:11 pm

Re: Total War WARHAMMER [PC]

Post by iainjgfletcher »

Can someone extract the 3D files for the wood elves for me please?

I'm having issues with blender/python...

Just need the meshes for:

Eternal Guard (spearmen)
Glade Guard (archers)
Wildwood Rangers (if in game... if not... no worries)
Dryad
Treeman
Glade Riders

If possible you're awesome!
flipdark95
Posts: 5
Joined: Tue Jun 27, 2017 3:35 pm

Re: Total War WARHAMMER [PC]

Post by flipdark95 »

So is there any word on how this script works exactly? I've reinstalled Blender 2.49b but I'd love to know if the script can possibly be updated for 2.7x.
CyberWolf
Posts: 2
Joined: Tue Feb 27, 2018 7:46 pm

Re: Total War WARHAMMER [PC]

Post by CyberWolf »

Can I use the texture models to import them into skyrim as creatures?