DOOM (2016)
-
- Posts: 11
- Joined: Mon May 23, 2016 7:23 pm
DOOM (2016)
Hello,
can anyone take a look at these files, please? It looks they're encrypted, some sort of custom encryption.
Thanks in advance
can anyone take a look at these files, please? It looks they're encrypted, some sort of custom encryption.
Thanks in advance
Last edited by phill05 on Tue May 24, 2016 11:48 am, edited 1 time in total.
-
- Posts: 11
- Joined: Mon May 23, 2016 7:23 pm
Re: DOOM (2016)
adding text file from alpha version, where the texts were accessible simply.
-
- Posts: 1383
- Joined: Sat Aug 09, 2014 2:34 pm
Re: DOOM (2016)
In release version all this files are encrypted.
-
- Posts: 11
- Joined: Mon May 23, 2016 7:23 pm
Re: DOOM (2016)
yes, do u know how to solve it?
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
Although I don't have any idea on it, one can get the "key" for decryption.
Here is the exe file. The latest version of steam.
https://drive.google.com/file/d/0B8JGJb-FRy_bU2NPdDZ2UVRTbk0/view?usp=sharing
Here is another information.
Here is the exe file. The latest version of steam.
https://drive.google.com/file/d/0B8JGJb-FRy_bU2NPdDZ2UVRTbk0/view?usp=sharing
Here is another information.
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
And this is the latest lang file. It is different from the above old files.
https://drive.google.com/file/d/0B8JGJb-FRy_bbzhfSk5DQUxPWjg/view?usp=sharing
https://drive.google.com/file/d/0B8JGJb-FRy_bbzhfSk5DQUxPWjg/view?usp=sharing
-
- Posts: 165
- Joined: Wed Jun 01, 2016 5:53 pm
Re: DOOM (2016)
Those files aren't lang files but some kind of compressed data. + your files are from "mp_gameresources.resources" not from "gameresources.resources".
The lang files are the same as above, nothing was changed...
Here is int value "BigEndian" where lang starts and next int value is size of file.
And english.lang from "mp_gameresources.resources looks like this.
The lang files are the same as above, nothing was changed...
Here is int value "BigEndian" where lang starts and next int value is size of file.
And english.lang from "mp_gameresources.resources looks like this.
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
h3x3r wrote:Those files aren't lang files but some kind of compressed data. + your files are from "mp_gameresources.resources" not from "gameresources.resources".
Ah, ha. Sorry for my mistake.
-
- Posts: 11
- Joined: Mon May 23, 2016 7:23 pm
Re: DOOM (2016)
So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?
here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg
Thanks in advance
here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg
Thanks in advance
-
- Posts: 13
- Joined: Fri Mar 18, 2016 3:32 pm
Re: DOOM (2016)
phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?
here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg
Thanks in advance
font located here ? generated\image\fonts
-
- Posts: 11
- Joined: Mon May 23, 2016 7:23 pm
Re: DOOM (2016)
stevenking10 wrote:phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?
here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg
Thanks in advance
font located here ? generated\image\fonts
yes, this is the location for fonts
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
phill05 wrote:stevenking10 wrote:phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?
here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg
Thanks in advance
font located here ? generated\image\fonts
yes, this is the location for fonts
Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.
-
- Posts: 11
- Joined: Mon May 23, 2016 7:23 pm
Re: DOOM (2016)
sigroon365 wrote:phill05 wrote:stevenking10 wrote:
font located here ? generated\image\fonts
yes, this is the location for fonts
Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.
Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.
-
- Posts: 2
- Joined: Tue Dec 26, 2017 1:35 pm
Re: DOOM (2016)
phill05 wrote:sigroon365 wrote:phill05 wrote:
yes, this is the location for fonts
Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.
Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.
the text file(s) in the .resources?
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
phill05 wrote:sigroon365 wrote:phill05 wrote:
yes, this is the location for fonts
Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.
Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.
For me, only black screen appears. Did you fix gameresources.index.verify?
-
- Posts: 11
- Joined: Mon May 23, 2016 7:23 pm
Re: DOOM (2016)
sigroon365 wrote:phill05 wrote:sigroon365 wrote:
Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.
Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.
For me, only black screen appears. Did you fix gameresources.index.verify?
You must launch the game via shortcut with some parameters: +devMode_enable 1 +devMode_skipCorruptedSaves 1
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
phill05 wrote:sigroon365 wrote:phill05 wrote:
Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.
For me, only black screen appears. Did you fix gameresources.index.verify?
You must launch the game via shortcut with some parameters: +devMode_enable 1 +devMode_skipCorruptedSaves 1
Ok, I got it. Thank you. So.. online mode is not possible, right?
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?
here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg
Thanks in advance
square721_ex_tl, eurostileconreg, pragmatica_book is the font for English.
Oh, I'm sorry. I also found the problem.
-
- Posts: 330
- Joined: Fri Nov 21, 2014 4:03 am
Re: DOOM (2016)
phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?
here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg
Thanks in advance
Ok, here is my answer. I recommend you to make a patch through the other language such as Chinese, Japanese,. etc.
Use vlookup for replace texts in to English.
-
- Posts: 20
- Joined: Tue Jun 18, 2019 7:52 pm
Re: DOOM (2016)
DoomExtract 1.7 version doesnt extract the generating/binaryfile/strings folder which contains the english.bfile and the others. What is the problem? (Latest Steam version)