DOOM (2016)

How to translate the files of a game
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

DOOM (2016)

Post by phill05 »

Hello,

can anyone take a look at these files, please? It looks they're encrypted, some sort of custom encryption.


Thanks in advance
Last edited by phill05 on Tue May 24, 2016 11:48 am, edited 1 time in total.
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

Re: DOOM (2016)

Post by phill05 »

adding text file from alpha version, where the texts were accessible simply.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: DOOM (2016)

Post by Ekey »

In release version all this files are encrypted.
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

Re: DOOM (2016)

Post by phill05 »

yes, do u know how to solve it?
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

Although I don't have any idea on it, one can get the "key" for decryption.
Image

Here is the exe file. The latest version of steam.
https://drive.google.com/file/d/0B8JGJb-FRy_bU2NPdDZ2UVRTbk0/view?usp=sharing

Here is another information.
Image
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

And this is the latest lang file. It is different from the above old files.

https://drive.google.com/file/d/0B8JGJb-FRy_bbzhfSk5DQUxPWjg/view?usp=sharing
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: DOOM (2016)

Post by h3x3r »

Those files aren't lang files but some kind of compressed data. + your files are from "mp_gameresources.resources" not from "gameresources.resources".

The lang files are the same as above, nothing was changed...
Here is int value "BigEndian" where lang starts and next int value is size of file.
Image

And english.lang from "mp_gameresources.resources looks like this.
Image
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

h3x3r wrote:Those files aren't lang files but some kind of compressed data. + your files are from "mp_gameresources.resources" not from "gameresources.resources".


Ah, ha. Sorry for my mistake. ;)
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

Re: DOOM (2016)

Post by phill05 »

So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance
stevenking10
Posts: 13
Joined: Fri Mar 18, 2016 3:32 pm

Re: DOOM (2016)

Post by stevenking10 »

phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


font located here ? generated\image\fonts
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

Re: DOOM (2016)

Post by phill05 »

stevenking10 wrote:
phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


font located here ? generated\image\fonts


yes, this is the location for fonts
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

phill05 wrote:
stevenking10 wrote:
phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


font located here ? generated\image\fonts


yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

Re: DOOM (2016)

Post by phill05 »

sigroon365 wrote:
phill05 wrote:
stevenking10 wrote:
font located here ? generated\image\fonts


yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.
Stoppdanger
Posts: 2
Joined: Tue Dec 26, 2017 1:35 pm

Re: DOOM (2016)

Post by Stoppdanger »

phill05 wrote:
sigroon365 wrote:
phill05 wrote:
yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


the text file(s) in the .resources?
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

phill05 wrote:
sigroon365 wrote:
phill05 wrote:
yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


For me, only black screen appears. Did you fix gameresources.index.verify?
phill05
Posts: 11
Joined: Mon May 23, 2016 7:23 pm

Re: DOOM (2016)

Post by phill05 »

sigroon365 wrote:
phill05 wrote:
sigroon365 wrote:
Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


For me, only black screen appears. Did you fix gameresources.index.verify?


You must launch the game via shortcut with some parameters: +devMode_enable 1 +devMode_skipCorruptedSaves 1
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

phill05 wrote:
sigroon365 wrote:
phill05 wrote:
Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


For me, only black screen appears. Did you fix gameresources.index.verify?


You must launch the game via shortcut with some parameters: +devMode_enable 1 +devMode_skipCorruptedSaves 1


Ok, I got it. Thank you. So.. online mode is not possible, right?
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


square721_ex_tl, eurostileconreg, pragmatica_book is the font for English.
Oh, I'm sorry. I also found the problem.
sigroon365
Posts: 330
Joined: Fri Nov 21, 2014 4:03 am

Re: DOOM (2016)

Post by sigroon365 »

phill05 wrote:So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


Ok, here is my answer. I recommend you to make a patch through the other language such as Chinese, Japanese,. etc.
Use vlookup for replace texts in to English.

Image
Image
zsoca1001
Posts: 20
Joined: Tue Jun 18, 2019 7:52 pm

Re: DOOM (2016)

Post by zsoca1001 »

DoomExtract 1.7 version doesnt extract the generating/binaryfile/strings folder which contains the english.bfile and the others. What is the problem? (Latest Steam version)