MX vs ATV Supercross - *.database/*.package
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MX vs ATV Supercross - *.database/*.package
Hi there!
Can anyone have a look at the files from this game? The .database is zlib-compressed at 0x24 but I can't make anything of the decompressed contents regarding offsets, names and sizes... :-\
Here are some samples: http://*USE_ANOTHER_FILEHOSTING*/e990a17 ... ss_X360.7z
Thanks for giving it a try!
Can anyone have a look at the files from this game? The .database is zlib-compressed at 0x24 but I can't make anything of the decompressed contents regarding offsets, names and sizes... :-\
Here are some samples: http://*USE_ANOTHER_FILEHOSTING*/e990a17 ... ss_X360.7z
Thanks for giving it a try!
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Re: MX vs ATV Supercross - *.database/*.package
I have just made a script:
http://aluigi.org/papers/bms/others/mx_ ... rcross.bms
http://aluigi.org/papers/bms/others/mx_ ... rcross.bms
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Re: MX vs ATV Supercross - *.database/*.package
New archive Nordic Games "MX vs ATV Reflex" .database .package (PC)?
Sample: https://yadi.sk/d/HkUnfdk2c2iuj
Sample: https://yadi.sk/d/HkUnfdk2c2iuj
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Re: MX vs ATV Supercross - *.database/*.package
Thanks - however, don't the extracted .database files hold the file names from the .package files?aluigi wrote:I have just made a script:
http://aluigi.org/papers/bms/others/mx_ ... rcross.bms
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Re: MX vs ATV Supercross - *.database/*.package
Ok basically I must read database to extract package.
I have changed the name of the script and I have rewritten it:
http://aluigi.org/papers/bms/others/mx_atv.bms
The problem is that there is no simple way to get the filenames, probably it's necessary to decompile the bxml file completely to do that but it's not a simple operation.
You can see a script that tries to decompile the xbml files here but it's slow and doesn't seem to decompile it correctly at 100%.
I have changed the name of the script and I have rewritten it:
http://aluigi.org/papers/bms/others/mx_atv.bms
The problem is that there is no simple way to get the filenames, probably it's necessary to decompile the bxml file completely to do that but it's not a simple operation.
You can see a script that tries to decompile the xbml files here but it's slow and doesn't seem to decompile it correctly at 100%.
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Re: MX vs ATV Supercross - *.database/*.package
Thanks for your work - I'll take a look at the weekend, that's the earliest I can get to it.
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Re: MX vs ATV Supercross - *.database/*.package
Nice work Luigi. I don't think I'll look further into the format, I was only after the music.
Just use this little script to rename the output files:
Just use this little script to rename the output files:
Code: Select all
get NAME string
goto 0x40
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE
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Re: MX vs ATV Supercross - *.database/*.package
Is that valid for ALL the files of ALL the mxatv games?
If yes I can embed it directly in the extraction script, but I don't remember to have seen names in all the archives I tested.
If yes I can embed it directly in the extraction script, but I don't remember to have seen names in all the archives I tested.
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Re: MX vs ATV Supercross - *.database/*.package
Sorry, I don't know. Somebody needs to check that.
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Re: MX vs ATV Supercross - *.database/*.package
MX vs ATV Supercross Encore Edition *.database/*.package
Game: http://store.steampowered.com/app/282050/
Example: https://yadi.sk/d/T5Jo_Tjvgn88V
Game: http://store.steampowered.com/app/282050/
Example: https://yadi.sk/d/T5Jo_Tjvgn88V
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Re: MX vs ATV Supercross - *.database/*.package
offzip -a
There are no filenames or other information so offzip is the perfect choice.
There are no filenames or other information so offzip is the perfect choice.
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Re: MX vs ATV Supercross - *.database/*.package
There's a different version of *.package files in MX vs. ATV Reflex (PS3): http://www15.zippyshare.com/v/G2rFAI9R/file.html. Can you take a look? Thanks!
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Re: MX vs ATV Supercross - *.database/*.package
aluigi wrote:I have just made a script:
http://aluigi.org/papers/bms/others/mx_ ... rcross.bms
hello aluigi,
i need to edit .BXML file tit means in need to (BXML -> XML converter/XML -> BXML converter),script or tools,
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Re: MX vs ATV Supercross - *.database/*.package
There are various results on google if you search on xentax or just on this same forum:
viewtopic.php?p=10618#p10618
viewtopic.php?p=10618#p10618
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Re: MX vs ATV Supercross - *.database/*.package
Can you take a look at the files I posted? Thanks!
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Re: MX vs ATV Supercross - *.database/*.package
Can this BMS be edited to support Music.dx9.package+Music.dx9.database from PC version of "MX vs. ATV: Supercross - Encore edition"? I'll be very thankful if someone's able to do it because I don't want to use OffZip just yet.
Of course I can post samples (maybe it'll be the same archive makc_ar linked to, maybe not) or even screenshot of QuickBMS error window (I tried to use mx_atv.bms 0.3.1 on Music pack but it didn't work) if needed.
All the best!
Of course I can post samples (maybe it'll be the same archive makc_ar linked to, maybe not) or even screenshot of QuickBMS error window (I tried to use mx_atv.bms 0.3.1 on Music pack but it didn't work) if needed.
All the best!
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Re: MX vs ATV Supercross - *.database/*.package
ok try posting the samples
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Re: MX vs ATV Supercross - *.database/*.package
Here's Music.dx9.package & Music.dx9.database from Encore edition (PC).
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Re: MX vs ATV Supercross - *.database/*.package
Script 0.3.2, unfortunately still no support for the names and the directory tree:
http://aluigi.org/bms/mx_atv.bms
http://aluigi.org/bms/mx_atv.bms