Need for Speed Carbon (Wii)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Need for Speed Carbon (Wii)

Post by AlphaTwentyThree »

Here is a cut from the main archives from NFS Carbon for Wii. The ZDIR.BIN holds the file table and there are ZZDATA0.BIN, ZZDATA1.BIN, ZZDATA2.BIN and ZZDATA3.BIN that hold the data. I cannot find correct file sizes inside the ZDIR.BIN.
https://mega.nz/#!X8MQXQ6Z!yra34DGd-X5y ... FqJC53CCLs
Thanks for helping out!
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Need for Speed Carbon (Wii)

Post by aluigi »

Have you already tried this script?
http://aluigi.org/bms/nfsu_bun.bms

It can't work with partial cutted files so I can't confirm it.
deton24
Posts: 5
Joined: Fri Feb 02, 2018 12:09 am

Re: Need for Speed Carbon (Wii)

Post by deton24 »

I was able to unpack sound/music(?) files from Most Wanted PS2.
I unpacked ZZDATA3.bin by ADPCM Player v1.44h, then converted SNG files from there into WAVs by VideoGameSoundConverter_2.0.

Inside archive are 32kHz audio files recognized as "Electronic Arts XA based 4-bit ADPCM". layout: "Electronic Arts Audio Blocks" metadata from "Electronic Arts XA R3".

In data2 and only few short files where found. data1/0 came out with nothing inside.
Kratos9999
Posts: 129
Joined: Mon Aug 22, 2016 10:30 am

Re: Need for Speed Carbon (Wii)

Post by Kratos9999 »

Do you want translate this version of NFS Carbon to your language?