Hello! Disney Up game uses FSB containers for music, but the issue is every programs I tried don't output the music correctly.
Samples: (expired)
What's happening?
Thanks!
Disney Up (PS3) FSB problem
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- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Disney Up (PS3) FSB problem
Last edited by Mygoshi on Thu Feb 18, 2021 7:40 pm, edited 2 times in total.
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Re: Disney Up (PS3) FSB problem
It's an FSB4 interleaved -multichannel- (6) ima-adpcm, i tried with:
fsbext , dumps a single wav
fsbextractor dumps a single wav
vgmstream => this one dumps from the fsb to out.wav (pcm)
towav, this one extract 3 "stereo" tracks
fsbii 0.8 , says nothing there
I have the wav but i only get noises, the problem is not the extraction it's the conversion to audible format
fsbext , dumps a single wav
fsbextractor dumps a single wav
vgmstream => this one dumps from the fsb to out.wav (pcm)
towav, this one extract 3 "stereo" tracks
fsbii 0.8 , says nothing there
I have the wav but i only get noises, the problem is not the extraction it's the conversion to audible format
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- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Disney Up (PS3) FSB problem
So we're likely stuck. Thanks for checking it though.