Star Wars: Battlefront (2004) - expand the model memory, new anim banks, 6th unit

Programming related discussions related to game research
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Star Wars: Battlefront (2004) - expand the model memory, new anim banks, 6th unit

Post by ggctuk »

I'm looking to expand the model memory for Star Wars: Battlefront on PC. The current limit appears to be set at 32MB of model memory with a lower limit of 16MB. Basically, the game uses RedEngine for its handling of models, and when the lower limit is hit, the game will start changing models to their low resolution counterparts. This limit is also shared with the testing program, SPTest.

I also want the option to add new unit animation banks. At the moment, these are hardcoded to rifle, pistol, bazooka, tool, sabre, grenade, bdroid, sbdroid, lascannon and gam.

And I want to be able to add a sixth unit class to each team. At the moment there is a hardcoded limit of five.

I can provide the executeables I'm using if you need them, it is the unaltered 1.2 patch.
lyrikwritr
Posts: 14
Joined: Mon Sep 18, 2017 5:25 am

Re: Star Wars: Battlefront (2004) - expand the model memory, new anim banks, 6th unit

Post by lyrikwritr »

hey is it possible to ripp the dark trooper phase zero ?