Blade Kitten

Textures, recreate headers, conversions, algorithms and parsing of image files
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Blade Kitten

Post by Doctor Loboto »

Hey all, I was told these were actually DDS files with no header, but I can't seem to figure out how to properly fix them. Could anyone help out?

https://www.dropbox.com/s/i7an3ixpduws2qe/BK.zip?dl=0
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Blade Kitten

Post by Acewell »

Those textures have a 48 byte footer with the info it needs to display properly. if i could figure out how to seek to the end of the file and read this data i would make a noesis script easily to support them :(
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Blade Kitten

Post by Acewell »

okay i made Noesis script to open your samples :D
tex_BladeKitten_tex.zip

supports dxt1 and dxt5 textures
if you have any types that won't open upload samples and i will fix script.