Dr. Muto PS2/Xbox

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Dr. Muto PS2/Xbox

Post by AlphaTwentyThree »

Hi!
Can somebody link me to a tool that can extract the .000, .001 etc. pairs from the two platforms? The .000 holds the file information but it needs some processing - maybe just an XOR? Here are the two samples: http://www17.zippyshare.com/v/Hdwx8M7a/file.html
Thanks for your help!
Regards, Timo
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Dr. Muto PS2/Xbox

Post by Doctor Loboto »

I used to love this game, I wanted to get the models and textures from it myself but my research never went anywhere. I fully support this, and I hope you manage to get it figured out.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Dr. Muto PS2/Xbox

Post by id-daemon »

Hello, Alpha, great to hear from you. Maybe when we finish with doctor's monsters, I can dig into this.
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Dr. Muto PS2/Xbox

Post by AnonBaiter »

How about writing a quickBMS script? Wouldn't that work too?
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Dr. Muto PS2/Xbox

Post by AlphaTwentyThree »

AnonBaiter wrote:How about writing a quickBMS script? Wouldn't that work too?

Of course that would work but I don't know what to do with the data.