Sudeki .sf

Codecs, formats, encoding/decoding of game audio, video and music
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Sudeki .sf

Post by makc_ar »

aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Sudeki .sf

Post by aluigi »

I have added support for this archive in the sudeki.bms script (0.2.1):
http://aluigi.org/papers/bms/others/sudeki.bms
makc_ar
Posts: 1193
Joined: Sun Aug 17, 2014 7:27 pm

Re: Sudeki .sf

Post by makc_ar »

BIG thx.
Flipphoner
Posts: 2
Joined: Fri Aug 14, 2015 11:51 am

Re: Sudeki .sf

Post by Flipphoner »

I tried to open .baf and .sf files from Sudeki with openbms and the script aluigi mentioned and it throws out thousends of .dat files. The extracted .baf file gave me all that .dat files plus some ".ani .ttf .bur .elm .mos" etc.
When i try to open some of the .ttf or ani files for example they all seem to be corrupted.

I am new to this whole "quickbms" topic so apologize if this is a dumb newcomer question.
But am i doing something wrong?

Thanks in advance,

Flipphoner