Bayonetta plugin for 3dsmax or Maya or stingray

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Bayonetta plugin for 3dsmax or Maya or stingray

Post by Sankar »

Hello i decompressed bayonetta 2 from the cpk archive and got a lot of dat files and i also decompressed those .dat files and got a lot of files like .mot,.bxm,.bnk,.eff,.eft,.exp,.sop,wmb,.wta,.wtp.could anyone please create and provide me a plugin for maya or maxscript for 3dsmax
so that i can import these files on any of these two above mentioned softwares.I also have unity.I am providing some sample files as much as i can send from the game Bayonetta 2.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Acewell »

first submesh in em1700.wmb :D
Image
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Sankar »

thankyou for telling me that wmb is the 3d model file.Could you please create or send me a plugin for 3dsmax,maya or Unity so that i can import the 3d model and animation and vfx files on these three above mentioned softwares.I am sending some more files which i didn't send.
Acewell
Posts: 706
Joined: Fri Aug 08, 2014 1:06 am

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Acewell »

sorry i don't write plugins. there is a compiled bayonetta plugin already for noesis but it doesn't work with your sample. maybe someone could edit the source of that plugin to work with these or else hex2obj is always an option you could learn.
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Szkaradek123 »

Hi
Is chance to send more samples from this game to make importer but only for Blender old version 249b?
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Sankar »

What do you mean by is chance
Ares722
Posts: 4
Joined: Sun Sep 28, 2014 10:14 am

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Ares722 »

Sankar wrote:What do you mean by is chance


It means that it's your lucky day, he can create a Bayonetta 2 import script for Blender (not 3dsmax) if u provide him more sample.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Sankar »

Here are some more sample files
Szkaradek123
Posts: 124
Joined: Sat Aug 29, 2015 1:13 pm

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Szkaradek123 »

Here is yours models exported to obj format. Only vertices and faces. Not uv and more.
Sorry but 2 wmb files is not enough to check and public importer.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by Sankar »

Thankyou for the model.I am greatful to you.
MisterNatal
Posts: 1
Joined: Thu May 11, 2017 7:55 am

Re: Bayonetta plugin for 3dsmax or Maya or stingray

Post by MisterNatal »

Can someone please help? How many wmb files would you guys need for an importer because The one on Xentax is lost and I desperately need one. I do have the game files so I could supply them