tokyo babel .mpk file
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tokyo babel .mpk file
Can anyone help me unpack these files?
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Re: tokyo babel .mpk file
http://aluigi.org/bms/tokyo_babel.bms
The mgr files are just bitmap in this archive so I let quickbms to guess and add the correct extension.
The mgr files are just bitmap in this archive so I let quickbms to guess and add the correct extension.
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Re: tokyo babel .mpk file
It doesnt work for some files. could it be that there are other types of files like .mp3 and .png as well? I'm new to this, so sorry if I'm incompetent.
I'm uploading the rest of the archives onto mega right now.
I'm uploading the rest of the archives onto mega right now.
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Re: tokyo babel .mpk file
Can you upload one of these archives?
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Re: tokyo babel .mpk file
https://mega.nz/#F!1w9hEBTa!N9zPnBPbHXSYs5gq-buqRw
almost every archive after cm.mpk doesnt work.
almost every archive after cm.mpk doesnt work.
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Re: tokyo babel .mpk file
Script 0.2.
The problem was caused by the files non-mgr because only the mgr are compressed.
Note that logo.mpk and probably other files are mpeg videos.
The problem was caused by the files non-mgr because only the mgr are compressed.
Note that logo.mpk and probably other files are mpeg videos.
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Re: tokyo babel .mpk file
Is reimporting possible?
With "yes" to memory_files it says:
- REIMPORT MEMORY_FILE WORK-AROUND: "\bg811c.mgr"
- REIMPORT MEMORY_FILE WORK-AROUND: "\bg811d.mgr"
- REIMPORT MEMORY_FILE WORK-AROUND: "\bg820a.mgr"
/
- 0 files reimported in 1 seconds
coverage file 0 0% 5558 194483318
With "yes" to memory_files it says:
- REIMPORT MEMORY_FILE WORK-AROUND: "\bg811c.mgr"
- REIMPORT MEMORY_FILE WORK-AROUND: "\bg811d.mgr"
- REIMPORT MEMORY_FILE WORK-AROUND: "\bg820a.mgr"
/
- 0 files reimported in 1 seconds
coverage file 0 0% 5558 194483318
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Re: tokyo babel .mpk file
Quickbms 0.7.4a fixed some bugs with the reimporting of memory chunks.
You can try with this version if you have an old one and it "may" work, it worked perfectly in my tests but never tried with this game because it's an experimental feature.
You can try with this version if you have an old one and it "may" work, it worked perfectly in my tests but never tried with this game because it's an experimental feature.
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Re: tokyo babel .mpk file
aluigi wrote:Quickbms 0.7.4a fixed some bugs with the reimporting of memory chunks.
You can try with this version if you have an old one and it "may" work, it worked perfectly in my tests but never tried with this game because it's an experimental feature.
Tried it, unfortunately with the same result ;(
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Re: tokyo babel .mpk file
Have you checked if the archive is now different than before?
I mean diff original_archive reimported_archive
Have you selected the SAME files/folders like in the extraction?
I mean diff original_archive reimported_archive
Have you selected the SAME files/folders like in the extraction?
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Re: tokyo babel .mpk file
aluigi wrote:Have you checked if the archive is now different than before?
I mean diff original_archive reimported_archive
Have you selected the SAME files/folders like in the extraction?
Yes. I checked them with fc /b and reimported from the same folder w/o even changing. When changed all files (nullified them) - the result was the same, archive didn't change a bit.
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Re: tokyo babel .mpk file
Ok, I will check it when I will work on the next version of quickbms.
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Re: tokyo babel .mpk file
I have updated the script to version 0.2a for working with the MEMORY_FILE reimporting but now I get files with 0 bytes in extraction.
So reimporting CANNOT work with this archive, sorry.
So reimporting CANNOT work with this archive, sorry.
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Re: tokyo babel .mpk file
Note: the problem is not the reimporting but how the lzf algorithm works so there are few chances that it may work in-game.
Technical explanation: the new reimported block of data is compressed better than the original one, so all the space between its end and the original end is filled with zeroes.
The lzf algorithm (like almost all the compression algorithms) reads all the input bytes till the original end and returns an error (zero) if it tries to write more bytes than the output size (because all the zeroes are handled as compressed data).
Technical explanation: the new reimported block of data is compressed better than the original one, so all the space between its end and the original end is filled with zeroes.
The lzf algorithm (like almost all the compression algorithms) reads all the input bytes till the original end and returns an error (zero) if it tries to write more bytes than the output size (because all the zeroes are handled as compressed data).
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Re: tokyo babel .mpk file
Well, bad luck then. Thanks for an explanation!