Skylanders: Trap Team (*.bld)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Skylanders: Trap Team (*.bld)

Post by Doctor Loboto »

Yeah...I couldn't get any further with these beyond unpacking the base archives. I'm trying to get the models and textures for characters.

https://www.dropbox.com/s/2wwfvxdf3smy9ij/level.bld?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Skylanders: Trap Team (*.bld)

Post by aluigi »

Just for anyone interested, the format is IGZ which is used also in Marvel Ultimate Alliance and Deadpool:
viewtopic.php?t=434
viewtopic.php?f=9&t=432&start=20
http://forum.xentax.com/viewtopic.php?f=10&t=12632
http://forum.xentax.com/viewtopic.php?f=16&t=13507
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Skylanders: Trap Team (*.bld)

Post by Doctor Loboto »

Well, if anyone skilled with hex2obj can get this single model for me, it's the only one I need I believe, and we can figure out the textures hopefully.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Skylanders: Trap Team (*.bld)

Post by id-daemon »

Image