Hi. Sample file can unzip by offzip. However, it there a way to zip unziped file?
I mean how to zip 'unzipped file' to original zipped file by bms script.
Here is sample file https://drive.google.com/file/d/0B8JGJb-FRy_bX0tZUTlhLW10MFU/view?usp=sharing
Making a simple zlib BMS script?
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Re: Making a simple zlib BMS script?
Try this script (version 0.1.1) for the extraction:
http://aluigi.org/bms/cws2fws.bms
Being a Flash file you don't need to recompress it.
http://aluigi.org/bms/cws2fws.bms
Being a Flash file you don't need to recompress it.
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Re: Making a simple zlib BMS script?
aluigi wrote:Try this script (version 0.1.1) for the extraction:
http://aluigi.org/bms/cws2fws.bms
Being a Flash file you don't need to recompress it.
Thanks for your reply. The reason that I need to recompress the file is size problem.
Here is sample. https://drive.google.com/file/d/0B8JGJb-FRy_bQ3hKTEs0cGx6NFE/view?usp=sharing
I just open origin file from the program and save it without modification. https://www.free-decompiler.com/flash/download/ However, the output size is bigger than the original file. And it causes crash on the game.
And saved file doesn't work with BMS script. But it can be unpacked by offzip and the unzziped file is the same those of origin_unzipped file.
I need to use the above program for modifying the file. But the zip size make me problem.
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Re: Making a simple zlib BMS script?
Hmm.. I found that the original file's zlib is different from normal zlib.
I tried to comtype_scan but I don't know what type is it.
I tried to comtype_scan but I don't know what type is it.
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Re: Making a simple zlib BMS script?
Ah, I found that the problem is checksum. http://zenhax.com/viewtopic.php?p=12732#p12732