Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
SleepingDragon
Posts: 6
Joined: Tue Apr 19, 2016 10:26 pm

Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by SleepingDragon »

Hi,

I was wondering if you could take a look at the files for this game. From what I can see it's the last or one of the last Eurocom games released before they closed. I've tried the script for the older Eurocom games, and the Rio/Disney Universe ones which use the same format, but none of them work, possibly due to it being an older version.

Here's an archive with the .bin and a sample of the .000 file.
https://www.dropbox.com/s/ydauszuu3t17sn0/HPK.rar?dl=0
aluigi
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by aluigi »

The format is compatible with 007_goldeneye_ps3.bms but the size field reported here is completely wrong.
In the BIN file there are not even references to the offset/size 0xe1800 divided by 1, 0x800 and 0x200.

In my opinion that BIN you provided is not for that 000 archive.
SleepingDragon
Posts: 6
Joined: Tue Apr 19, 2016 10:26 pm

Re: Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by SleepingDragon »

Thank you for taking a look at this.

The Goldeneye script does seem to work for the audio BIN/.000 combinations, using the script outputs several .mus files which I would expect. However, they don't seem to work on the main FILELIST BIN/.000 combination, which I uploaded a filecut of in the first post. I'm getting an output of a few hundred .dat files which total less than 2 meg, whereas the file itself is over 2 gig in size, so it doesn't seem to be extracting them.

This is also the case with another BIN/.000 combination that only extracts .dat files, which is a lot smaller, which I've uploaded in full, if you could take a look at that and see if you find out anything more, it would much appreciated.

https://www.dropbox.com/s/11yqyxpcvvajk ... t.rar?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by aluigi »

No idea, the fields don't match.
Even adding a "math OFFSET x 0x800" at the end doesn't change much because the total size is still a fraction of the 000 archive and still don't match the offsets.
SleepingDragon
Posts: 6
Joined: Tue Apr 19, 2016 10:26 pm

Re: Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by SleepingDragon »

Thanks again. Poking around the .000 files I can see some references to stuff, the filelistboot 000 has the game's text in, while the larger file from the image has references to what might be 3D models, as well as references to audio, something like ROOT\AUDIO\AUDIOSFX, but I don't see anything obvious to extract or any obvious file headers, but then again I only have a very light knowledge of what I'm doing with this stuff.

You mentioned in a thread on Xentax for another Eurocom 360 game, Goldeneye: 007 Reloaded, that you need the executable for the key. Would it help in this case? I've also uploaded it.

https://www.dropbox.com/s/g61el00nfnkbe ... x.rar?dl=0

The filesizes for the BIN files do seem strange, though. The largest one seems to be for an audio 000, the BIN being around 135kb, whereas the one for the large FILELIST 000 is around 12kb, which seems odd when the largest audio 000 file is less than 100MB, compared to the main 2GB+ 000 file. I've uploaded the 000/BIN combination with the biggest BIN file (EUROSOUND_USA_STR), along with all the other BIN files on the disc, as well as a text file with the disc layout, in case that might help:

https://www.dropbox.com/s/7jbz3uv7xshq8 ... e.rar?dl=0

Hopefully this helps with a bit more information on the files.
aluigi
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by aluigi »

All the eurosound* files you uploaded are perfectly extracted with 007_goldeneye_ps3.bms.
SleepingDragon
Posts: 6
Joined: Tue Apr 19, 2016 10:26 pm

Re: Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by SleepingDragon »

The file(s) that contain the bulk of the game's data, geometry, textures, etc, are the ones that have the smallest BIN file, and don't work with the script. I don't know if they use a different kind of method on the main file or not, but I haven't been able to get anything out of them. I'll come back to it another time.

Thanks for taking a look at the files, and thanks for QuickBMS and the scripts in general - they're great stuff!
SolarisBravo
Posts: 9
Joined: Fri Sep 06, 2019 1:04 am

Re: Harry Potter Kinect (.000/.bin, Eurocom format) [Xbox 360]

Post by SolarisBravo »

Anyone still working on this? I attached a handful of samples if you need them.


EDIT: Here's some full, unmodified samples: https://mega.nz/file/AKRCSawQ#ncIXjGeM5 ... DU_RAlrJzo