Apparently the other game was the wrong one to look at. This is the one I had intended to extract from. These files are a bit more easily defined. I was hoping to extract models and textures as usual. Can anyone help?
https://www.dropbox.com/s/r27lki9z9p5jeke/SLTT.zip?dl=0
Skylanders: Trap Team (*.arc, *.bld)
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Re: Skylanders: Trap Team (*.arc, *.bld)
Script 0.2.2:
http://aluigi.org/bms/marvel_ultimate_alliance_2.bms
It extracted the files of this game and deadpool correctly.
Some files may be encrypted apparently.
http://aluigi.org/bms/marvel_ultimate_alliance_2.bms
It extracted the files of this game and deadpool correctly.
Some files may be encrypted apparently.
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Re: Skylanders: Trap Team (*.arc, *.bld)
All right, now what comes out of them are a bunch of sound files I don't care about, and this, which is the only remaining file that could be a model file.
https://www.dropbox.com/s/2wwfvxdf3smy9ij/level.bld?dl=0
Any ideas about it?
https://www.dropbox.com/s/2wwfvxdf3smy9ij/level.bld?dl=0
Any ideas about it?
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Re: Skylanders: Trap Team (*.arc, *.bld)
Thanks a lot for the script. It needs another update for Skylanders: Giants. Here are some samples: https://1fichier.com/?su6o5sykjs
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Re: Skylanders: Trap Team (*.arc, *.bld)
Script 0.2.3
I used a work-around for understanding if there is an additional 32bit field after DATA_OFF.
I used a work-around for understanding if there is an additional 32bit field after DATA_OFF.