Skylanders: Trap Team (*.arc, *.bld)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Skylanders: Trap Team (*.arc, *.bld)

Post by Doctor Loboto »

Apparently the other game was the wrong one to look at. This is the one I had intended to extract from. These files are a bit more easily defined. I was hoping to extract models and textures as usual. Can anyone help?

https://www.dropbox.com/s/r27lki9z9p5jeke/SLTT.zip?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Skylanders: Trap Team (*.arc, *.bld)

Post by aluigi »

Script 0.2.2:
http://aluigi.org/bms/marvel_ultimate_alliance_2.bms

It extracted the files of this game and deadpool correctly.
Some files may be encrypted apparently.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Skylanders: Trap Team (*.arc, *.bld)

Post by Doctor Loboto »

All right, now what comes out of them are a bunch of sound files I don't care about, and this, which is the only remaining file that could be a model file.

https://www.dropbox.com/s/2wwfvxdf3smy9ij/level.bld?dl=0

Any ideas about it?
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Skylanders: Trap Team (*.arc, *.bld)

Post by AlphaTwentyThree »

Thanks a lot for the script. It needs another update for Skylanders: Giants. Here are some samples: https://1fichier.com/?su6o5sykjs
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Skylanders: Trap Team (*.arc, *.bld)

Post by aluigi »

Script 0.2.3
I used a work-around for understanding if there is an additional 32bit field after DATA_OFF.