Game:Wizard101 Need:A recompiler for kiwads (.wad)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
CGP WHite
Posts: 2
Joined: Mon Apr 18, 2016 12:51 am

Game:Wizard101 Need:A recompiler for kiwads (.wad)

Post by CGP WHite »

I'd like to say I hope I used the right word of recompiler. If not sorry

I'm requesting for a program capable of turning folders into the kiwad's so we can have larger or smaller textures of the games current size.

Below I will have the OpenBMS script for kiwads. Also if you need anything else Im going to try checking this daily for the next month or two.

# Wizard101 / Pirate101 (script 0.1.3)
# script for QuickBMS http://quickbms.aluigi.org

here is the script sorry I don't know how to use spoilers here
idstring KIWAD
get VER long
get FILES long
if VER >= 2
get DUMMY byte
endif
for i = 0 < FILES
get OFFSET long
get SIZE long
get ZSIZE long
get ZIP byte
get CRC long
get NAMESZ long
getdstring NAME NAMESZ

savepos TMP
goto OFFSET
get DUMMY long
if DUMMY == 0
# skip the empty files
print "unexistent file: %NAME%"
else
if ZIP == 0
log NAME OFFSET SIZE
else
clog NAME OFFSET ZSIZE SIZE
endif
endif
goto TMP
next i
Last edited by CGP WHite on Mon Apr 18, 2016 1:31 am, edited 1 time in total.
CGP WHite
Posts: 2
Joined: Mon Apr 18, 2016 12:51 am

Re: Game:Wizard101 Need:A recompiler for kiwads (.wad)

Post by CGP WHite »

Here is a sample .wad https://www.dropbox.com/s/2scls477mfmx0 ... 9.wad?dl=0 sorry its dropbox it was much to large for the standard upload for the site