Spyro: A Hero's Tail

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Spyro: A Hero's Tail

Post by Doctor Loboto »

I think it's about time someone looked into these files. There exists an extractor for the internal files but it is highly flawed and produces zero-byte files in many instances. I hope to extract models and textures with full UV maps from these, but I know the internal files need extracting properly first.

https://www.dropbox.com/s/80bv9pio77lpb8s/SAHT.zip?dl=0

This is very important to me, and I have been waiting for it ever since the game's release. If anyone can help, please do.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Spyro: A Hero's Tail

Post by aluigi »

My classical script for the Eurocom games seems to work correctly:
http://aluigi.org/bms/gforce.bms