I think it's about time someone looked into these files. There exists an extractor for the internal files but it is highly flawed and produces zero-byte files in many instances. I hope to extract models and textures with full UV maps from these, but I know the internal files need extracting properly first.
https://www.dropbox.com/s/80bv9pio77lpb8s/SAHT.zip?dl=0
This is very important to me, and I have been waiting for it ever since the game's release. If anyone can help, please do.
Spyro: A Hero's Tail
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Re: Spyro: A Hero's Tail
My classical script for the Eurocom games seems to work correctly:
http://aluigi.org/bms/gforce.bms
http://aluigi.org/bms/gforce.bms