Hey hello!
first, I'd like to introduce myself, I'm new here
(hi y'all )
Well, I don't know if you could help me with a game, Okage: Shadow King, for PS2, it's from 2001, I'm trying to extract the 3D Models/Textures from the game. I know about 3D modeling and animation, and I just tought, "Hey I remember that game I liked when I was a kid, I wonder if I could find some 3D models from it" and well... I found nothing lol and I tried and followed some tutorials about how to export 3d models using the "Texmod/3D Ripper DX + PCSX2" method I saw on vg-resources, and it almost worked, but not at all, the model was bad exported.
then I don't now how I even ended up here, but I hope you could help me to extract the models/textures (or more if possible) from the game, or give me a clue about how to do it.
I've seen some of the scripts, and examples from other games, but I haven't found the same extension/encriptation from the game....
I upload a file from the iso, so you could check it and able to help me, I would appreciate it so much!
sorry for the long post and the bad english, as I speak spanish as first language and I live in France and I comunicate in french all the time, I tend to make mistakes in english
[Help/Request]Game from PS2: Okage
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Re: [Help/Request]Game from PS2: Okage
The format is simple but I really suspect that the files are compressed (probably 32bit big-endian decompressed size followed by compressed data) but I found no interesting results my compression scanner mainly because I don't know how these XIM and XMD files should be.
Anyway:
Anyway:
Code: Select all
idstring "XPFX"
get BASE_OFF long
get FILES long
get ZERO long
for i = 0 < FILES
getdstring NAME 0x18
get OFFSET long
get SIZE long
math OFFSET + BASE_OFF
log NAME OFFSET SIZE
/* compression?
savepos TMP
goto OFFSET
get XSIZE long
reverselong XSIZE
savepos OFFSET
math SIZE - 4
goto TMP
clog NAME OFFSET SIZE XSIZE
*/
next i
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Re: [Help/Request]Game from PS2: Okage
hey thank you for the answer, so, I guess that's the script I should run to figure out how to get the models?
or at least the XIM and XMD files... what I read about the game is that even for a RPG game, with let's say a good quantity of models and maps, they managed to use a CD instead of a DVD.... well it's something, if you know something else please let me know, I'll try to search something about it too
or at least the XIM and XMD files... what I read about the game is that even for a RPG game, with let's say a good quantity of models and maps, they managed to use a CD instead of a DVD.... well it's something, if you know something else please let me know, I'll try to search something about it too
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- Site Admin
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- Joined: Wed Jul 30, 2014 9:32 pm
Re: [Help/Request]Game from PS2: Okage
The script will work when quickbms 0.11 will be available:
http://aluigi.org/bms/okage_xpk.bms
http://aluigi.org/bms/okage_xpk.bms