Infinite Crisis

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Infinite Crisis

Post by Sankar »

Hello i would like to know how to decompress model,animation,vfx files from Infinite Crisis moba game.The file extensions are .rp and .pck
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Infinite Crisis

Post by aluigi »

Just some information to anyone who would like to work on it, since I already spent checked this stuff.
The WaaW (W 0xe0 0xe0 W) are some of the archived files and they have a 32bit size value before them but that's not valid for the other files, so it means it's not part of the archive format.
The table is totally senseless without any reference to the offset or size (it's just one 32bit value for each file) of the files.
Good luck :D
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Hello do anyone know how to create a quickbms script.I need a quickbms script to decompress models and animations and vfx from infinite crisis.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Hello everybody.Please don't delete or lock this topic about Infinite crisis as it was the first new topic about infinite crisis which i had created on end of march.I want your help.I want to make my own Moba game by taking some model,animation,and vfx from three games like league of legends,Dota 2 and infinite Crisis.I saw an warning that do not create any more topics of the same name.So i am requesting everybody here on this first topic.Please anybody provide me a quickbms script to decompress model and animation and vfx files from Infinite crisis.I had requested the same thing once before but no one posted a reply.Please don't lock this topic or delete it as i want to fullfill my dream about the game i mentioned above.so please help me regarding this matter.You can download the files which I had posted here when i created the topic.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Hello please anyone reply to me as soon as possible whether you can help me
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Infinite Crisis

Post by aluigi »

You will have to do the job by yourself, those are the identified fields so feel free to find what's the meaning of these fields.

Code: Select all

idstring "10PR"
get DUMMY long
get DUMMY long
get DATA_SIZE long
get FILES long
goto 0x400
for i = 0 < FILES
    get VAR long # type of resource + id
next i

*edit* script updated.
You can post in this thread ONLY if you will have real information.
Another useless bump or post from you and I will lock it.

Note to anyone: the game is dead from one year.
Full list of files: https://steamdb.info/depot/345521/
0xa00000a2.rp:
WaaW offset 0x44b size 0x43f0 but real starting offset seems to be 0x443
WaaW offset 0x4843 size 0x2b90 but real starting offset seems to be 0x483b
The subsequent files have totally different info so can't be used the trick of taking the size at offset 8 and doing the job sequentially.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Hello I have used the script on infinite crisis files but it is unable to decompress it.I checked the script using multiex commander and it shows error multiex failed
to process 17.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Infinite Crisis

Post by id-daemon »

Sankar, making your own game is not an easy task. So I suggest you start from taking some models where they can be taken, for example, dota 2 or league of legends, and work with them.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

I have already taken the 3d model and animation and particle vfx files from dota 2 and league of legends.All i want in the last is some 3d model and animation and vfx files from infinite crisis.Then it will be a great game.The script that was provided to me in this topic i used it with quickbms and and also with multiex commander but it keeps saying failed to produce list in multiex commander and zero files found on quickbms when there are more files which are 100 MB and 55 MB and 200 MB long.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Infinite Crisis

Post by aluigi »

Because it's NOT an extraction script.
I thought it was clear in the first line of my post.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Then could you please guide me on how to use the code you provided to me to create an extraction script for that game,because i don't understand from that
code on how to create my own quickbms script or multiex commander script.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Infinite Crisis

Post by aluigi »

You have to use quickbms from the command-line with the -V option to see the value of the fields read by the script.
Alternatively you can create a link to quickbms.exe and appending the -V in its Target field of a bat file with quickbms.exe -V -G and then use it with double-click.

Anyway if you don't have technical knowledge and skills about this stuff is better if you give up.
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

Re: Infinite Crisis

Post by id-daemon »

Sankar wrote:I have already taken the 3d model and animation and particle vfx files from dota 2 and league of legends.


You have already a lot to start your game. Again I'm suggesting you start making your game, and then when you have something already working, i think some people will help you with other models.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Hello aluigi you told me not to post anymore useless bumb about infinite crisis.So this time i will ask permission from you before i post something in this topic.
Recently i have uploaded some big files which are 100MB long from infinite crisis in mega.co.nz.I have uploaded a total of 5 or 6 files.If you provide me permission then i will paste the link here so that you can check it out a bit.if you answer is yes then i will provide the link here if your answer is no then i will not disturb you about this same topic.Please reply to me.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Hello aluigi is it yes or no
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Infinite Crisis

Post by aluigi »

Yeah, post the link.
Provide also InfiniteCrisis.exe just in case.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Infinite Crisis

Post by aluigi »

At least now we know that the VAR field of my script (which must be edited to remove get FILES threebyte) is NOT a size/offset field, it's a sort of semi-sequential ID.
That's a bad news because it means that there is no index.
So the only hypothesis is that they are stored as resources which is a bad news too because every type of file must be parsed in a different way (textures, audio, models and so on) and are probably headerless (like the DDS in those new archives).
I pass, I'm not interested.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

You mean to say that there is no way then.
Sankar
Posts: 57
Joined: Thu Mar 31, 2016 3:38 pm

Re: Infinite Crisis

Post by Sankar »

Hello aluigi then there is no way then.Please tell me.