Hey!
I'm asking if it's possible to help me extracting the music from the *.ps3ssb files.
Here are samples: (expired)
Thanks in advance
Spider-Man 3 (PS3) true subject
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Spider-Man 3 (PS3) true subject
Last edited by Mygoshi on Wed Feb 17, 2021 11:16 pm, edited 2 times in total.
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Re: Spider-Man 3 (PS3) true subject
These are a different codec to Xbox 360. This is ADPCM.
Using the FSB cutter from VGMToolbox will produce incorrect results as there are only three FSB files in this provided archive.
You'll have to manually split them using a hex editor or something as there's no other way to do it. The easy thing I guess is that the files are at rounded offsets so identifying them should be quite simple at least from the sample you provided.
This picture highlights what I explained above.
The three highlighted offsets, are where those three individual files begin.
After splitting them manually, use vgmstream to decode them into PCM WAV
Using the FSB cutter from VGMToolbox will produce incorrect results as there are only three FSB files in this provided archive.
You'll have to manually split them using a hex editor or something as there's no other way to do it. The easy thing I guess is that the files are at rounded offsets so identifying them should be quite simple at least from the sample you provided.
This picture highlights what I explained above.
The three highlighted offsets, are where those three individual files begin.
After splitting them manually, use vgmstream to decode them into PCM WAV
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- Posts: 654
- Joined: Mon Oct 27, 2014 1:49 pm
Re: Spider-Man 3 (PS3) true subject
Thank you so much for the detailed process!
I personnally use HxD. Which is better?
I personnally use HxD. Which is better?
Last edited by Mygoshi on Wed Feb 17, 2021 11:17 pm, edited 2 times in total.
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- Posts: 144
- Joined: Fri Aug 08, 2014 11:25 am
Re: Spider-Man 3 (PS3) true subject
I use Hex Workshop, but HxD will work just fine too