Spider-Man 3 (PS3) true subject

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Spider-Man 3 (PS3) true subject

Post by Mygoshi »

Hey!

I'm asking if it's possible to help me extracting the music from the *.ps3ssb files.

Here are samples: (expired)

Thanks in advance :)
Last edited by Mygoshi on Wed Feb 17, 2021 11:16 pm, edited 2 times in total.
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Spider-Man 3 (PS3) true subject

Post by brendan19 »

These are a different codec to Xbox 360. This is ADPCM.

Using the FSB cutter from VGMToolbox will produce incorrect results as there are only three FSB files in this provided archive.

You'll have to manually split them using a hex editor or something as there's no other way to do it. The easy thing I guess is that the files are at rounded offsets so identifying them should be quite simple at least from the sample you provided.

This picture highlights what I explained above.

Image

The three highlighted offsets, are where those three individual files begin.

After splitting them manually, use vgmstream to decode them into PCM WAV :)
Mygoshi
Posts: 654
Joined: Mon Oct 27, 2014 1:49 pm

Re: Spider-Man 3 (PS3) true subject

Post by Mygoshi »

Thank you so much for the detailed process!

I personnally use HxD. Which is better?
Last edited by Mygoshi on Wed Feb 17, 2021 11:17 pm, edited 2 times in total.
brendan19
Posts: 144
Joined: Fri Aug 08, 2014 11:25 am

Re: Spider-Man 3 (PS3) true subject

Post by brendan19 »

I use Hex Workshop, but HxD will work just fine too :)