List of audio related tools made or corrected by id-daemon

Codecs, formats, encoding/decoding of game audio, video and music
id-daemon
Posts: 1040
Joined: Sun Mar 22, 2015 7:09 pm

List of audio related tools made or corrected by id-daemon

Post by id-daemon »

On March 22, exactly one year ago I joined Zenhax, so here's a short list of main tools I created during this time, not counting other small tools for miscellaneous games. Most of tools are for audio extracting/decoding/encoding, but sometimes they include working with archives, name hashing, and other things, like the recent Hitman 2016 project.

Thanks for everyone who provided me with material for interesting research, riddles and puzzles :)

Bitsquid / Stingray engine extractor for achives(bundles)/audio banks/subtitles
(Warhammer, Magicka 2, Wizard Wars, Showdown Effect, Gauntlet, Helldivers, Warhammer: End Times )

viewtopic.php?f=9&t=1019

Evolution engine sound convertor/decoder
(Dark Sector, Darkness II, Star Trek, Warframe )

viewtopic.php?f=6&t=1960

FMOD FSB files extractor (through their API)
Very simple program decoding banks into WAV files, that works with CELT/OGG sounds which cannot be extracted other way.

viewtopic.php?f=6&t=1901

Need For Speed sound banks extractor/decoder/encoder (GIN, ABK)
These are audio banks containing engine acceleration/deceleration, other sounds/sfx like sirens, traffic, menu, etc.

viewtopic.php?f=6&t=1567

SimCity audiobanks decoder (AB files)

viewtopic.php?f=6&t=1566

Dead Space 3 list of hashed file names (1100+ names were unknown before)

viewtopic.php?f=9&t=437#p4028

Dead Space 1/2/3 sound banks extraction/decoding

viewtopic.php?f=9&t=761

Batman audio banks/voices/music extractor with proper names
(Batman: "Knight", "Origins" & "City" games supported)

viewtopic.php?f=6&t=1130

Koei Tecmo newest sound bank extractor
(games like Dynasty Warriors 7, Dragon Quest Heroes)

viewtopic.php?f=6&t=2159&start=20#p12007

Zench's Ealayer3 tool corrected by me to support new formats

http://forum.xentax.com/viewtopic.php?p=104832#p104832

Metal Gear Solid 4 - MTA2 audio format research
(unique unknown before XA ADPCM variant only seen in this game)

http://forum.xentax.com/viewtopic.php?f=17&t=12789

Lots of Frostbite 2/3 python scripts & tools to dump archives / decode audio with proper names
Based on what's left of Frankelstner's work, corrected and restored, partly rewritten, they are in a mess now, because every game usually require its own combination of archive format/compression, but I was able to make it work for all games I was asked to, including:
- Army of Two The Devils Cartel
- Battlefield 3
- Battlefield 4
- C&C Generals
- Dragon Age Inquisition
- STAR WARS Battlefront
Nawyou
Posts: 2
Joined: Tue Jul 09, 2019 9:38 pm

Re: List of audio related tools made or corrected by id-daemon

Post by Nawyou »

Hello. I downloaded the Koeitecmo extractor files, but when I place the files in the LINKDATA folder, and run the exe, it does not work. It crashes immediately. I am using this for Berserk and the Band of the Hawk game, which has 4 LINKDATA files. I am not sure how to fix this or use it in this case.