This is a old game from 2001. The tx files are uncompressed archives full of textures and it looks like offset info and name table at the end.
I have attached 3 smaller samples for testing
Thank you for any help!
[Xbox] Star Wars: Obi-Wan (*.tx)
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Re: [Xbox] Star Wars: Obi-Wan (*.tx)
Thanks working great!
the textures are headerless dxt1 and dxt3 dds with mip maps,
you can guess the image dimension and type based on file size
1 kb = dxt1 ?
2 kb = dxt1 64x32
3 kb = dxt1 64x64
6 kb = dxt1 128x64
8 kb = dxt1 128x128 normal map
11 kb = dxt1 128x128
22 kb = dxt3 256x64 / dxt1 256x128 / dxt3 128x128
32 kb = dxt1 256x256 normal map
43 kb = dxt1 256x256
86 kb = dxt1 256x512
171 kb = dxt1 512x512
512 kb = dxt3 1024x512
edit
i released a Noesis python script here to open *.tx samples:
https://forum.xentax.com/viewtopic.php?f=18&t=22163
the textures are headerless dxt1 and dxt3 dds with mip maps,
you can guess the image dimension and type based on file size
1 kb = dxt1 ?
2 kb = dxt1 64x32
3 kb = dxt1 64x64
6 kb = dxt1 128x64
8 kb = dxt1 128x128 normal map
11 kb = dxt1 128x128
22 kb = dxt3 256x64 / dxt1 256x128 / dxt3 128x128
32 kb = dxt1 256x256 normal map
43 kb = dxt1 256x256
86 kb = dxt1 256x512
171 kb = dxt1 512x512
512 kb = dxt3 1024x512
edit
i released a Noesis python script here to open *.tx samples:
https://forum.xentax.com/viewtopic.php?f=18&t=22163