Spyro: A Hero's Tail

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Spyro: A Hero's Tail

Post by Doctor Loboto »

All right, I found a sort of converter for these, but it rarely works. I was hoping someone could shed a little light on why these scripts are not working on these specific models? Also why it doesn't get UVs of models it DOES work with?

Scripts

Models
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Spyro: A Hero's Tail

Post by Karpati »

Your .edb files have zero bytes only.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Spyro: A Hero's Tail

Post by Doctor Loboto »

Here we have the PROPER files, hopefully. These are the most important models/textures I need for my project.

https://www.dropbox.com/s/2jgyltoojsfh8lf/EDB.zip?dl=0

Also here are the textures for them converted to .tga:

https://www.dropbox.com/s/7z255s3bs1x2wru/tex.zip?dl=0
ShadowLuigi37YT
Posts: 24
Joined: Tue Oct 09, 2018 1:55 am

Re: Spyro: A Hero's Tail

Post by ShadowLuigi37YT »

Does anybody wanna repost the stuff that isn't able to be downloaded anymore?