ACE COMBAT ASSAULT HORIZON
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ACE COMBAT ASSAULT HORIZON
hello boys!
I need a tools for export and inject texture/material ACE COMBAT ASSAULT HORIZON pc/xbox360 game datafile.qdf archive.
I need a tools for export and inject texture/material ACE COMBAT ASSAULT HORIZON pc/xbox360 game datafile.qdf archive.
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Re: ACE COMBAT ASSAULT HORIZON
There is a QDF Tool here:
http://zxstudio.org/blog/open-horizon-downloads/
(github https://github.com/undefined-darkness/o ... f_tool.cpp).
If you can provide a file sample I can write a script for quickbms.
http://zxstudio.org/blog/open-horizon-downloads/
(github https://github.com/undefined-darkness/o ... f_tool.cpp).
If you can provide a file sample I can write a script for quickbms.
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Re: ACE COMBAT ASSAULT HORIZON
In the meantime I have written a script with some bits of information, probably it doesn't work correctly but try it and compare the results with those of qdf_tool:
http://aluigi.org/bms/ace_combat_horizon.bms
http://aluigi.org/bms/ace_combat_horizon.bms
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:In the meantime I have written a script with some bits of information, probably it doesn't work correctly but try it and compare the results with those of qdf_tool:
http://aluigi.org/bms/ace_combat_horizon.bms
Very Thanks aluigi,
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:There is a QDF Tool here:
http://zxstudio.org/blog/open-horizon-downloads/
(github https://github.com/undefined-darkness/o ... f_tool.cpp).
If you can provide a file sample I can write a script for quickbms.
Nice Boy,aluigi you are the best.
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:In the meantime I have written a script with some bits of information, probably it doesn't work correctly but try it and compare the results with those of qdf_tool:
http://aluigi.org/bms/ace_combat_horizon.bms
Could you update bms script?
Last edited by sigroon365 on Wed Nov 09, 2016 3:44 pm, edited 1 time in total.
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Re: ACE COMBAT ASSAULT HORIZON
No headers or information for extracting something
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:No headers or information for extracting something
Oops. I made stupid mistake. I selected *.qdf5.
Script works perfectly. I'm sorry.
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:No headers or information for extracting something
Although I select datafile.qdf for unpacking, it still causes errors.
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Re: ACE COMBAT ASSAULT HORIZON
That error means your datafile is smaller than expected.
The coverage is 100% so I don't know why there are more files indexed than those available, maybe there are some patch files in the same folder?
The coverage is 100% so I don't know why there are more files indexed than those available, maybe there are some patch files in the same folder?
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:That error means your datafile is smaller than expected.
The coverage is 100% so I don't know why there are more files indexed than those available, maybe there are some patch files in the same folder?
Yes it is. Do I have to upload cutted samples?
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Re: ACE COMBAT ASSAULT HORIZON
I need only datapack.bin
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:I need only datapack.bin
Ok, here it is.
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Re: ACE COMBAT ASSAULT HORIZON
Ok, I found it.
It was a small bug in the script apparently.
Since I had to update it I have added also another feature, basically a second method to guess the need of loading the next qdf file, which is currently disabled (set METHOD to 1 to enable it).
Script 0.1.1
It was a small bug in the script apparently.
Since I had to update it I have added also another feature, basically a second method to guess the need of loading the next qdf file, which is currently disabled (set METHOD to 1 to enable it).
Script 0.1.1
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:Ok, I found it.
It was a small bug in the script apparently.
Since I had to update it I have added also another feature, basically a second method to guess the need of loading the next qdf file, which is currently disabled (set METHOD to 1 to enable it).
Script 0.1.1
Although I didn't test it yet because of my work to do, thank you.
By the way, I can't understand about the 'feature'. Will you add the 'feature' on the next version of quickbms.exe?
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Re: ACE COMBAT ASSAULT HORIZON
It's a feature of the script. A second method to guess if the archive must be changed (qdf->qdf1 for example). Yeah it's a method rather than a feature but it's disabled and the script uses the default method.
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:It's a feature of the script. A second method to guess if the archive must be changed (qdf->qdf1 for example). Yeah it's a method rather than a feature but it's disabled and the script uses the default method.
Oh, I see. Thanks for your reply.
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Re: ACE COMBAT ASSAULT HORIZON
Uhm.. What should I have to change?
math METHOD = 0 => math METHOD = 1
or
if METHOD == 0 => if METHOD == 1
math METHOD = 0 => math METHOD = 1
or
if METHOD == 0 => if METHOD == 1
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Re: ACE COMBAT ASSAULT HORIZON
math METHOD = 1
Do you mean that the error persists?
Do you mean that the error persists?
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Re: ACE COMBAT ASSAULT HORIZON
aluigi wrote:math METHOD = 1
Do you mean that the error persists?
Yes, it still causes errors.