Wipeout Pulse/Wipeout Pure (.wad) - PSP

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Wipeout Pulse/Wipeout Pure (.wad) - PSP

Post by AnonBaiter »

Here is an sample of the archive file, cut through the filecutter.bms script:
https://mega.nz/#!9JdUEA5C!UqmWw0bC8Ci1K2matV9KUPfLwNaUWBpz5uLw9SVKF78

And here's another game that uses a similar file:
https://mega.nz/#!EVVGRTDD!jYkPfkxhL3SdmMZUUBZcFnoBvqnXAZj_OgL1HkBQ-K4
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Wipeout Pulse/Wipeout Pure (.wad) - PSP

Post by aluigi »

AnonBaiter
Posts: 1125
Joined: Tue Feb 02, 2016 2:35 am

Re: Wipeout Pulse/Wipeout Pure (.wad) - PSP

Post by AnonBaiter »

Strange. I tested your script and it extracted a bunch of .dat, .xml, .nfc and the rest of the included files instead(it was OK). Is the .wad file structured this way?

EDIT: Never mind, it worked.
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Wipeout Pulse/Wipeout Pure (.wad) - PSP

Post by AlphaTwentyThree »

Sorry to necro-post but I found some archives that are not supported by this script. They are from the DLC packs and seem to be encrypted - there's a file that suspiciously looks like a key.
Here's an example: https://www.mediafire.com/file/mbfk4me8 ... lc.7z/file