WildStar .m3 Meshes

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
H3BO3
Posts: 1
Joined: Wed Feb 24, 2016 7:11 pm

WildStar .m3 Meshes

Post by H3BO3 »

I'm trying to pull model meshes from WildStar. I've been able to extract the meshes out of the archive file, but I can't recognize the format.

All the mesh file streams in the original .archive file have the same header, specifically 5D 00 00 10 00 00. I was originally thinking this header had something to do with LZMA compression, but it's possible this isn't the case, since other files that were extracted from the archive do not have this same header. It seems to only apply to the .m3 meshes, with other file types sharing their own headers, possibly some sort of filetype identification. I don't know much about these things, so I've been unable to proceed. I've attached both files I'm looking to work with, and it might be useful to compare the two. Let me know if you need more information.