So I should start off by saying I'm not super concerned with this one. It's just a game I used to really love and am curious. The archive seems to have a directory file that references three packages per each of the game's playable worlds. I've included a sample, and can upload a sample from the first game (same engine) if this format isn't very difficult.
Don't waste too much time on it. I'd love to mod this game, but mostly I'm curious to find out how easy it would be to extract the archives.
https://www.mediafire.com/?br1g6ch18p323x3
Destroy All Humans 2 .dir/.pkg
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Destroy All Humans 2 .dir/.pkg
Consider that discard.pkg and resident.pkg are compressed with an unknown algorithm similar to the one used by old games developed by Bizarre, but it's not the same.
The second thing is the bc.dir file that doesn't have a so "quick" format to understand.
Better to spend time on something else.
The second thing is the bc.dir file that doesn't have a so "quick" format to understand.
Better to spend time on something else.
-
- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Destroy All Humans 2 .dir/.pkg
Aw man, got me excited someone had figured this out. I've been dying to get the models and such from this game.