Destroy All Humans 2 .dir/.pkg

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Destroy All Humans 2 .dir/.pkg

Post by Teancum »

So I should start off by saying I'm not super concerned with this one. It's just a game I used to really love and am curious. The archive seems to have a directory file that references three packages per each of the game's playable worlds. I've included a sample, and can upload a sample from the first game (same engine) if this format isn't very difficult.

Don't waste too much time on it. I'd love to mod this game, but mostly I'm curious to find out how easy it would be to extract the archives.

https://www.mediafire.com/?br1g6ch18p323x3
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Destroy All Humans 2 .dir/.pkg

Post by aluigi »

Consider that discard.pkg and resident.pkg are compressed with an unknown algorithm similar to the one used by old games developed by Bizarre, but it's not the same.
The second thing is the bc.dir file that doesn't have a so "quick" format to understand.
Better to spend time on something else.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Destroy All Humans 2 .dir/.pkg

Post by Doctor Loboto »

Aw man, got me excited someone had figured this out. I've been dying to get the models and such from this game.