Star Wars Battlefront: PSP Squadron - .PSP files

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Star Wars Battlefront: PSP Squadron - .PSP files

Post by ggctuk »

Is there any possibility of looking into the .PSP files of the PSP Star Wars Battlefront games? I've been going through the ppsspp>Ninja Ripper>Noesis pipeline trying to extract from this game but Ninja Ripper breaks each model into parts, only captures what's on the screen, won't capture models that have skeletons and messes up the UVs big time. I have samples from Elite Squadron if that helps: https://www.mediafire.com/?82awcg21uc6vvcr

I'll have to upload a sample from Renegade Squadron later as I seem to have lost my dump of the game.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Star Wars Battlefront: PSP Squadron - .PSP files

Post by aluigi »

ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Re: Star Wars Battlefront: PSP Squadron - .PSP files

Post by ggctuk »

Yep, that works. Just got to try and figure out where the prop objects are stored and how to convert those now. Thanks.
Teancum
Posts: 94
Joined: Mon Sep 22, 2014 5:13 pm

Re: Star Wars Battlefront: PSP Squadron - .PSP files

Post by Teancum »

@ggctuk -- it's possible someone like AceWell might be able to scan these with Hex2Obj. I'm not sure how to use it, but he seems pretty comfortable with it.
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Re: Star Wars Battlefront: PSP Squadron - .PSP files

Post by ggctuk »

Tga format seems to be wrong as well. I'll pass it onto Acewell as suggested.