Digimon World 3 - .BIN Music Sequences

Codecs, formats, encoding/decoding of game audio, video and music
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Digimon World 3 - .BIN Music Sequences

Post by ggctuk »

I've been looking into the .bin files included with Digimon World 3. The way the music is set up is each track gets its own folder with two .bin files. The first .bin file contains the midi sequence for the music while the second contains the samples the midi calls upon. However, I have not been able to find a way to convert those .bin files to MIDI.

Entire sound folder: http://www.mediafire.com/download/e3dh6 ... /SOUND.rar
Last edited by ggctuk on Thu Feb 18, 2016 9:14 pm, edited 1 time in total.
aluigi
Site Admin
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Re: Digimon World 3 - .BIN Music Sequences

Post by aluigi »

wrong link
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Re: Digimon World 3 - .BIN Music Sequences

Post by ggctuk »

Should work now.
MusashiAA
Posts: 2
Joined: Mon Mar 14, 2016 8:25 pm

Re: Digimon World 3 - .BIN Music Sequences

Post by MusashiAA »

Hi.

I can't believe someone actually was capable of looking into Digimon World 3's file structure AND extract the music data! I've been looking up and down for ways to properly extract this data to no avail, and yet here it is.

What you can do with this music data (and what I have personally been trying to do) is not make MIDI files, but PSF files instead:

https://sourceforge.net/projects/vgmtoolbox/

VGMToolbox will allow you to extract the sequence data (SEP file), the sample data (VB file), and a header for the sample data (VH file), and from these you can essentially make a PSF file for each song. Mind you, there's many more details to this method that I'm skipping since I am also unfamiliar with this ripping method myself, but the sole fact that the game's music data has already been extracted is a good enough start.

http://hcs64.com/mboard/forum.php?showthread=19333

In this thread exists a crudely but still revelant tutorial on how to start making PSF files with said data. I'm also sure that you will be given more knowledgable and better assistance in that forum regarding PSF ripping.

http://www.the-horror.com/forums/showthread.php?10518-%28REQUEST%29-PSF-to-Midi-Converter

For your specific request (converting the music sequence inside the BIN files into MIDI files), I guess this should help?. As it's pointed out in there, you'll need the PSF sequence data that VGMToolbox extracts, anyways.

As an addendum, I'd like to ask how you were able to see, let alone extract, this music data off of the game's image. I suspect this same exact method can work for Digimon World 2 as well, as I've stumbled upon others having the same issue as I've had with Digimon World 3: reading the image's file structure through conventional means only show 3 single files, and completely ignore over 300 MB of data inside the image. All sites that host PSF sets are missing these two games, perhaps for this reason.

Thank you for the music data, by the way. I will try to make something out of this.
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Re: Digimon World 3 - .BIN Music Sequences

Post by ggctuk »

I believe I had to download a ROM dump of the game to get the music files as my own disc won't display these files at all.
MusashiAA
Posts: 2
Joined: Mon Mar 14, 2016 8:25 pm

Re: Digimon World 3 - .BIN Music Sequences

Post by MusashiAA »

That's very unusual, all I've ever encountered as far as PS1 games go are disc images instead of ROM dumps...if that's the only way to see these music files, then I assume the same is also the case for Digimon World 2. The people at HCS already created the PSF set of this game thanks to the files you provided, by the way. Thanks.
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Re: Digimon World 3 - .BIN Music Sequences

Post by ggctuk »

That was very fast! Thanks for helping me out on this!
ggctuk
Posts: 33
Joined: Thu Jan 21, 2016 9:19 pm

Re: Digimon World 3 - .BIN Music Sequences

Post by ggctuk »

Hi! It's weird that I would 'bump' this thread exactly six years to the date after my last post. I recently decided to retry doing this (partly so I can try remixing elements from this) and I've come across a problem.

I still have the PSF files from the game. Unfortunately, it seems VGM Toolbox doesn't want to play ball in converting them to SEQ so I can output them to MIDI. Tells me it's done... but there's nothing outputted.

BTW: the link to the crude tutorial is no more, but luckily Wayback Machine has the page linked to (but not page 2 of that topic)

EDIT: Found this on HCS, so this should be useful.