Hi Everyone,
Im looking for some help with Toy Commanders .GHQ files. I have done the QuickBMS Scan and although there was no conclusive results, i had 2 results that look promising, both using different algorithms. SCPACK and LZFU_RAW.
Im not really sure where to go from here, I have attached 2 different GHQ files, maybe there are some similarities i cannot see?
Any help would be fantastic.
Toy Commander .GHQ Dreamcast.
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Re: Toy Commander .GHQ Dreamcast.
An idea of script can be the following, but the extracted data is not a known file format, it seems just raw data:
Code: Select all
get OFFSET long
xmath MIN_OFF "OFFSET - 6"
for CUR_OFF = 0 < MIN_OFF
get NEXT_OFFSET long
if NEXT_OFFSET != 0
xmath SIZE "NEXT_OFFSET - OFFSET"
log "" OFFSET SIZE
math OFFSET = NEXT_OFFSET
endif
next CUR_OFF + 4
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Re: Toy Commander .GHQ Dreamcast.
Hi aluigi,
Thanks for the quick reply,
I see what you mean about the file contents, as far as I'm aware, they should be PVR textures, but i imagine there would be other files inside too.
There is a thread on assemblergames.com that mentions LZSS, memory address (0x8C04C930 & 0x8C04C928) along with the picture attached.
If its OK, i will post a link to the thread.
I'm not sure if that's any help at all?
Thanks for the quick reply,
I see what you mean about the file contents, as far as I'm aware, they should be PVR textures, but i imagine there would be other files inside too.
There is a thread on assemblergames.com that mentions LZSS, memory address (0x8C04C930 & 0x8C04C928) along with the picture attached.
If its OK, i will post a link to the thread.
I'm not sure if that's any help at all?
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Re: Toy Commander .GHQ Dreamcast.
Yes, post the link.
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Re: Toy Commander .GHQ Dreamcast.
So the only missing thing is the compression algorithm, I tried to use my scanner but got nothing interesting.
The format of each file is simple, SIZE, ZSIZE and a 16bit value equal to 2 (probably the compression type).
The format of each file is simple, SIZE, ZSIZE and a 16bit value equal to 2 (probably the compression type).
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Re: Toy Commander .GHQ Dreamcast.
Hmmm, If there anyway of finding that out? or is it something that cant be found?
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Re: Toy Commander .GHQ Dreamcast.
In that thread they say to have found the decompression function so it's just a matter of understanding what it does.
To be honest LZSS gives a result that is not so bad, in fact there are some 32bit integers in the output but I don't think it's the correct PVR you need.
If you want to try, the following is a script that extract and uncompress the files (the previous script + lzss unpack):
To be honest LZSS gives a result that is not so bad, in fact there are some 32bit integers in the output but I don't think it's the correct PVR you need.
If you want to try, the following is a script that extract and uncompress the files (the previous script + lzss unpack):
Code: Select all
get OFFSET long
xmath MIN_OFF "OFFSET - 6"
for CUR_OFF = 0 < MIN_OFF
get NEXT_OFFSET long
if NEXT_OFFSET != 0
xmath SIZE "NEXT_OFFSET - OFFSET"
savepos TMP
goto OFFSET
get SIZE long
get ZSIZE long
get TYPE short
savepos OFFSET
goto TMP
if TYPE == 2
comtype lzss "12 4 2 2 0"
clog "" OFFSET ZSIZE SIZE
else
log "" OFFSET SIZE
endif
math OFFSET = NEXT_OFFSET
endif
next CUR_OFF + 4
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Re: Toy Commander .GHQ Dreamcast.
Thanks for taking the time to run through this
Ive just extracted a couple of different GHQ files with that script and ive noticed a couple of things,
It always finds 9 files (coincidence or issue?), and all of the dat files extracted from the GHQ files have a PVRT header in them, but as you predicted, its not the correct ones, they are all just a garbled mess.
Ive just extracted a couple of different GHQ files with that script and ive noticed a couple of things,
It always finds 9 files (coincidence or issue?), and all of the dat files extracted from the GHQ files have a PVRT header in them, but as you predicted, its not the correct ones, they are all just a garbled mess.