Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Polokus
Posts: 4
Joined: Fri Feb 12, 2016 1:09 pm

Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by Polokus »

All the game's data is stored in this bigfile, it is uncompressed so hoping for a script to extract :D

4mb cuts

https://drive.google.com/file/d/0B0LvXu ... sp=sharing
https://drive.google.com/file/d/0B0LvXu ... sp=sharing

Thanks in advance.
barti
Posts: 34
Joined: Sun Nov 09, 2014 2:40 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by barti »

How'd you unpack data from a Vita game?
Polokus
Posts: 4
Joined: Fri Feb 12, 2016 1:09 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by Polokus »

There's been a method out for a few weeks, I didn't dump it myself so I can't tell you how to do it. This is the first dump I could get my hands on.
Vuze
Posts: 16
Joined: Sun Dec 28, 2014 3:02 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by Vuze »

I wrote a C# unpacker app, however I haven't extracted the whole thing because I don't have enough space on my laptop drive right now lol
It should work fine however, the first ~2GB extracted just fine.

https://github.com/mhvuze/UGAdata/releases/tag/1.0

Be aware that the archive contains file path strings longer than 170 chars, so I decided to use an alternate IO library so the tool doesn't crash because of the 260 char limit imposed by System.IO. Might cause issues in some apps, use at your own risk etc
Polokus
Posts: 4
Joined: Fri Feb 12, 2016 1:09 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by Polokus »

Thanks! Tried the tool, it extracted 2GB of data and then gave me this error:

Image

Hope this can be resolved :)
Vuze
Posts: 16
Joined: Sun Dec 28, 2014 3:02 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by Vuze »

Verified the bug on my home computer where I have enough space and it should be fixed. Luckily just a minor oversight on my end, I successfully extracted the whole package with the new version.

https://github.com/mhvuze/UGAdata/releases/tag/1.01

Let me know how it goes.
Polokus
Posts: 4
Joined: Fri Feb 12, 2016 1:09 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by Polokus »

New version works perfectly, thank you very much!
chrrox
Posts: 388
Joined: Thu Aug 07, 2014 10:28 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by chrrox »

I got the models extracted with bones and weights.
but the textures are weird they are mainly SCE_GXM_TEXTURE_FORMAT_PVRTII4BPP_ABGR
but normal pvr tools produce artifacts trying to convert them and I can not find a sony tool to convert from pvr to normal.
Image
Image
beto200478
Posts: 2
Joined: Fri Feb 12, 2021 4:14 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by beto200478 »

chrrox wrote:I got the models extracted with bones and weights.
but the textures are weird they are mainly SCE_GXM_TEXTURE_FORMAT_PVRTII4BPP_ABGR
but normal pvr tools produce artifacts trying to convert them and I can not find a sony tool to convert from pvr to normal.
Image
Image

can you help me please with the amulet model? or at least explain step by step how to ripp the models from the gamedata bin because i tried the program and it doesnt work. Please help!!!
beto200478
Posts: 2
Joined: Fri Feb 12, 2021 4:14 pm

Re: Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

Post by beto200478 »

hey guys, i succesfully extracted the models, now i saw that you opened them in noesis. Can you give me please the python??please guys!!