Klonoa 2 Texture and Music Hacks
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Klonoa 2 Texture and Music Hacks
Using Winrar, I was able to extract plenty of .BIN files and .ac3 files. The main ones I'm looking at are "kldata" and "bgmpack." Kldata contains the textures, however as of now, the only way for me to view them is via a tile viewer. I'd like a way to extract the textures and replace them with new textures.
In addition, I'd like to find a surefire way to replace the in-game music.
Lastly, the credits are actually a pre-rendered .SMV file. It could be replaceable, but I have to find the right converter and the right resolution.
If you want a download link to KLdata and BGMpack:
http://www.mediafire.com/download/70q93 ... kldata.zip
I hope to find a way to extract these as soon as possible.
In addition, I'd like to find a surefire way to replace the in-game music.
Lastly, the credits are actually a pre-rendered .SMV file. It could be replaceable, but I have to find the right converter and the right resolution.
If you want a download link to KLdata and BGMpack:
http://www.mediafire.com/download/70q93 ... kldata.zip
I hope to find a way to extract these as soon as possible.
Last edited by NertAlert on Thu Feb 11, 2016 1:52 am, edited 1 time in total.
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Re: Klonoa 2 Texture and Music Hacks
The link you posted has an incomplete URL.
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Re: Klonoa 2 Texture and Music Hacks
Whoops! Sorry about that!
http://www.mediafire.com/download/70q93 ... kldata.zip
http://www.mediafire.com/download/70q93 ... kldata.zip
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Re: Klonoa 2 Texture and Music Hacks
The bin files contain the raw data without information about the archived files.
Check if there are some index files in the game folder.
Check if there are some index files in the game folder.
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Re: Klonoa 2 Texture and Music Hacks
aluigi wrote:The bin files contain the raw data without information about the archived files.
Check if there are some index files in the game folder.
Unfortunately, I was unable to any index files, unless the file name is called something else. I'm new to PS2 hacking, so yeah.
http://i.imgur.com/X7JrEon.png
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Re: Klonoa 2 Texture and Music Hacks
I have updated the script to version 0.1.1.
Now it makes the files in the bgm and ppt folders playable in winamp with vgmstream, and automatically splits the files of kldata (so should be easier to understand what that data mean).
Now it makes the files in the bgm and ppt folders playable in winamp with vgmstream, and automatically splits the files of kldata (so should be easier to understand what that data mean).
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Re: Klonoa 2 Texture and Music Hacks
aluigi wrote:I have updated the script to version 0.1.1.
Now it makes the files in the bgm and ppt folders playable in winamp with vgmstream, and automatically splits the files of kldata (so should be easier to understand what that data mean).
Sweet! Now there are a gazillion folders sorted with 3 folders called "pptpack" "kldata" and "bgmpack." And they each have numbered folders with either SS2 files in the pptpack and bgmpack. In KLdata, there are tons of folders with .DAT, NFC and DC% files inside. How do I open those?
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Re: Klonoa 2 Texture and Music Hacks
That's your job now
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Re: Klonoa 2 Texture and Music Hacks
aluigi wrote:That's your job now
I figured out how to open the music files. I guess the main thing I wanna know is how to place the files back into the .bin file. Basically do the reverse of what I just did, only with the edited files included.
I know using the reimport.bat in involved, but I need clearer instructions on how to use it. A video tutorial, maybe?
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Re: Klonoa 2 Texture and Music Hacks
The audio files (the "ss2" extension) cannot be reimported because they have a header generated by the script.
Dumping them without header "as-is" makes them unplayable and difficult to use so the only choice was to generate it and make them not reimportable.
No reimporting problems for the other files (kldata)
Dumping them without header "as-is" makes them unplayable and difficult to use so the only choice was to generate it and make them not reimportable.
No reimporting problems for the other files (kldata)
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Re: Klonoa 2 Texture and Music Hacks
aluigi wrote:The audio files (the "ss2" extension) cannot be reimported because they have a header generated by the script.
Dumping them without header "as-is" makes them unplayable and difficult to use so the only choice was to generate it and make them not reimportable.
No reimporting problems for the other files (kldata)
Um...is there any other way to reimport them?
The main things I'm trying to figure out is how to edit and re-import the music, the dialogue script, the textures and the voice-overs. Should I just wait till someone else cracks it?
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Re: Klonoa 2 Texture and Music Hacks
Exists a way to do the reimporting in multiple steps.
1) you have to copy the script to a new one, called reimport.bms
2) open reimport.bms and replace all the content of the DUMP_VAG function with: log NAME OFFSET SIZE 1
3) create a new script containing the following text:
4) use the new script to remove the headers from the files you edited, it will create a new file with dat extension
5) then user reimport.bat by selecting reimport.bms, the original archive and the folder where are located the files to reimport
1) you have to copy the script to a new one, called reimport.bms
2) open reimport.bms and replace all the content of the DUMP_VAG function with: log NAME OFFSET SIZE 1
3) create a new script containing the following text:
Code: Select all
math OFFSET = 40
get SIZE asize
math SIZE - OFFSET
get NAME basename
string NAME + ".dat"
log NAME OFFSET SIZE
4) use the new script to remove the headers from the files you edited, it will create a new file with dat extension
5) then user reimport.bat by selecting reimport.bms, the original archive and the folder where are located the files to reimport