NFS No Limits ".OBB"
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NFS No Limits ".OBB"
The big ".OBB" archive containing the game data was easily openable until the latest update
Here's a link for the archive:
https://www.roidbay.com/download/apk/1187
Here's a link for the archive:
https://www.roidbay.com/download/apk/1187
Last edited by AMG on Sun Feb 07, 2016 12:38 am, edited 1 time in total.
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Re: NFS No Limits ".OBB"
It's a format that requires some time.
Considering that most of its files are just PNG images, I highly suggest you to opt for a file ripper.
Considering that most of its files are just PNG images, I highly suggest you to opt for a file ripper.
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Re: NFS No Limits ".OBB"
Very chaotic format.
The DATA section has a complex structure so I opted for a work-around.
No filenames.
All the SBIN files are automatically splitted in their sections.
http://aluigi.org/bms/nfs_no_limits.bms
The DATA section has a complex structure so I opted for a work-around.
No filenames.
All the SBIN files are automatically splitted in their sections.
http://aluigi.org/bms/nfs_no_limits.bms
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Re: NFS No Limits ".OBB"
Thanks alot, as always!
Just wondering, the previous versions of the archive had more ".M3G" files, with bigger dimensions too (the car models were in that format) but now I only see few of them, and with a very low size aswell.
Just wondering, the previous versions of the archive had more ".M3G" files, with bigger dimensions too (the car models were in that format) but now I only see few of them, and with a very low size aswell.
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Re: NFS No Limits ".OBB"
Do you mean something caused by the script?
As far as I know it has been able to extract most of the files from the archives, but the work-around used in the DATA section doesn't allow to extract really everything and there are some false positives.
As far as I know it has been able to extract most of the files from the archives, but the work-around used in the DATA section doesn't allow to extract really everything and there are some false positives.
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Re: NFS No Limits ".OBB"
No, not caused by the script, but as you said probabily some still unpacked data
I notice there are some ".DAT" packages which are the biggest ones after unpacking
I notice there are some ".DAT" packages which are the biggest ones after unpacking
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Re: NFS No Limits ".OBB"
The DAT files with the random data in them (open them with a hex editor) are probably just false positives.
So check their content first and then delete them if they contain garbage.
So check their content first and then delete them if they contain garbage.
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Re: NFS No Limits ".OBB"
After checking, I found out these .dat files are actually .m3g 3D data, in fact i've used the M3G2FBX tool by Chipicao and it worked just fine even with .dat extension because I guess no matter the extension the format remains.
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Re: NFS No Limits ".OBB"
An update about the FMOBB-02 format, I have seen some formats using the compression 2 that I don't know what it is.
The compressed data starts with the bytes "16 00 00 00".
The compressed data starts with the bytes "16 00 00 00".
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Re: NFS No Limits ".OBB"
When I extraced I have many folders and files without any formats... any helps?
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Re: NFS No Limits ".OBB"
The folders with strange names are textures, the textures are stored in BARG files and can be extracted with Dragon Unpacker or Jaeder Naub tool, and for 3D models are stored in Unknown compression folder, .DAT files, sadly there's no way to open this files
PD: the compression 16 00 00 00 is a type of mesh compression, this requires some of deep investigation
PD: the compression 16 00 00 00 is a type of mesh compression, this requires some of deep investigation