Middle Earth: Shadow of Mordor (2014, PC) - *.embb
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Middle Earth: Shadow of Mordor (2014, PC) - *.embb
Hi there!
I have looked into the embb files that are extracted by Luigi's "new_fear.bms" script from here: viewtopic.php?f=9&t=196#p727
I know that Luigi has already written a script for those bndl files but it produces an error with the embb files, so I wrote one myself from scratch.
*snip* use Luigi's code down below instead.
I have looked into the embb files that are extracted by Luigi's "new_fear.bms" script from here: viewtopic.php?f=9&t=196#p727
I know that Luigi has already written a script for those bndl files but it produces an error with the embb files, so I wrote one myself from scratch.
*snip* use Luigi's code down below instead.
Last edited by AlphaTwentyThree on Sun Oct 05, 2014 6:51 pm, edited 1 time in total.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
Thanks, there was one field (the one before FILES) that was set to zero in the original sample that was provided and instead it's a sequence of additional offsets for names (useless).
I have updated my script for supporting this field and increasing the speed by avoiding to load the BNDL files in memory:
http://aluigi.org/papers/bms/others/sha ... mordor.bms
I think that your script can't work correctly if you don't read that field.
I have updated my script for supporting this field and increasing the speed by avoiding to load the BNDL files in memory:
http://aluigi.org/papers/bms/others/sha ... mordor.bms
I think that your script can't work correctly if you don't read that field.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
ops mistake, I cannot avoid the loading of the file in memory because some embb are compressed.
I'm fixing the script again.
*edit* script 0.2.1
I'm fixing the script again.
*edit* script 0.2.1
-
- Posts: 81
- Joined: Wed Sep 17, 2014 2:28 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
any idea why ww2ogg not working on voice file
-
- Posts: 5
- Joined: Sun Oct 05, 2014 1:03 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
Can't seem to get this script working.. signature of 4 bytes at offset 0x0000 doesn't match the one expected by the script.
Trying to dive into the embb and .bndlxml05 files to mod Shadow of mordor.
Trying to dive into the embb and .bndlxml05 files to mod Shadow of mordor.
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
You must use my script for Shadow of Mordor:
http://aluigi.org/papers/bms/others/sha ... mordor.bms
http://aluigi.org/papers/bms/others/sha ... mordor.bms
-
- Posts: 5
- Joined: Sun Oct 05, 2014 1:03 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
**edit: sorry link is working.. just in a language I didn't understand
Got it working. Do we need the bndlxml files? Also, is there any way to repack and replace? Also, looks like there are some objres files unpacked.. think they are configuration files of some kind. Any idea how to open them without all the gibberish?
Got it working. Do we need the bndlxml files? Also, is there any way to repack and replace? Also, looks like there are some objres files unpacked.. think they are configuration files of some kind. Any idea how to open them without all the gibberish?
-
- Posts: 5
- Joined: Sun Oct 05, 2014 1:03 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
Any idea how I can solve a "not enough sotrage is available to process this command" problem? Trying to use this script on a 1 GB file
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
bndlxml* are just xml files, open them with a text editor.
Regarding the "replace", there is a way but it works only with the embb archives that are not compressed.
So the solutions are:
I have attached the "extracted" parts of the original script to this post.
The bndl.bms script will avoid the error you are experiencing (otherwise use quickbms_4gb_files.exe).
Regarding the "replace", there is a way but it works only with the embb archives that are not compressed.
So the solutions are:
- I can take the unpacking function of the script and putting it in another script so that you can uncompress the embb archives (so you can reimport their files)
- modify or exporting the BNDL part of the script because at the moment it uses MEMORY_FILES (not valid for reimport) but it's a joke to remove all the references to MEMORY_FILE
I have attached the "extracted" parts of the original script to this post.
The bndl.bms script will avoid the error you are experiencing (otherwise use quickbms_4gb_files.exe).
-
- Posts: 1
- Joined: Sun Oct 05, 2014 10:35 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
EDIT:
Nevermind, using the unsplit bms-archive solved my problem!
Thanks!
Nevermind, using the unsplit bms-archive solved my problem!
Thanks!
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
Just a quick recap about what scripts to use.
If you want to extract ANY embb, emb, tex, tex0 and other archives, use the script 0.2.1 linked above.
It will automatically decompress the compressed archives in the memory so: one script to rule them all
If you want to mod the game you have to use the two scripts zipped as attachment above.
One of them (unpack.bms) uncompresses the compressed tex0 and embb archives, so one file in input and one (bigger) file as output.
This operation is necessary for being able to edit the files located in side these archives.
The other script (bndl.bms) extracts the files located inside the uncompressed emb/embb archives.
You need to use this script if you want to reimport the modified files back in the archive, read the section 3 of quickbms.txt for all the information.
I have not tried if the game accepts the reimported files and the uncompressed archives in place of the original compressed ones, so you must test this by yourself.
Hope it helps
If you want to extract ANY embb, emb, tex, tex0 and other archives, use the script 0.2.1 linked above.
It will automatically decompress the compressed archives in the memory so: one script to rule them all
If you want to mod the game you have to use the two scripts zipped as attachment above.
One of them (unpack.bms) uncompresses the compressed tex0 and embb archives, so one file in input and one (bigger) file as output.
This operation is necessary for being able to edit the files located in side these archives.
The other script (bndl.bms) extracts the files located inside the uncompressed emb/embb archives.
You need to use this script if you want to reimport the modified files back in the archive, read the section 3 of quickbms.txt for all the information.
I have not tried if the game accepts the reimported files and the uncompressed archives in place of the original compressed ones, so you must test this by yourself.
Hope it helps
-
- Posts: 16
- Joined: Fri Aug 08, 2014 1:00 am
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
Hi Aluigi, is there any script for exporting/importing the audio pck?
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
I don't know because I no longer have the archives.
How much big is audio.pck?
Maybe you can try uploading the beginning and end of the file if it's too big.
How much big is audio.pck?
Maybe you can try uploading the beginning and end of the file if it's too big.
-
- Posts: 16
- Joined: Fri Aug 08, 2014 1:00 am
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
aluigi wrote:I don't know because I no longer have the archives.
How much big is audio.pck?
Maybe you can try uploading the beginning and end of the file if it's too big.
Here, I found this link shared by some user. Select one of the files. Every single audio weights 400 - 500 mb and it contains a PCK file.
https://mega.co.nz/#F!e5kxTTQK!uWsQRqHnbNaFHPzayZuQ4w
I want to extract the files inside of it because I think it contains audio and subtitles files.
-
- Posts: 81
- Joined: Wed Sep 17, 2014 2:28 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
scanwave.bms work i think's but audio format unreable if someone can help
-
- Posts: 16
- Joined: Fri Aug 08, 2014 1:00 am
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
Is there a way to extract the subtitle in it?
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
The format of the PCK archives is the same used in Borderlands 2 (header "AKPK"):
http://aluigi.org/papers/bms/others/bor ... s2_pck.bms
http://aluigi.org/papers/bms/others/bor ... s2_pck.bms
-
- Posts: 16
- Joined: Fri Aug 08, 2014 1:00 am
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
aluigi wrote:The format of the PCK archives is the same used in Borderlands 2 (header "AKPK"):
http://aluigi.org/papers/bms/others/bor ... s2_pck.bms
Thanx for the time!
It only extracts WAV files, is there a way to extract the subtitles?
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
I don't think that the AKPK archives contain the subtitles, in any other game they contained just the RIFF/RIFX wav files.
-
- Posts: 81
- Joined: Wed Sep 17, 2014 2:28 pm
Re: Middle Earth: Shadow of Mordor (2014, PC) - *.embb
got unknow chunk type result