Punch Club Script Tool for Localization
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- Posts: 6
- Joined: Thu Dec 10, 2015 3:15 pm
Punch Club Script Tool for Localization
Hi! I want to make a localization patch for this game but I can't change directly to files. HEX editor is worked but it's really hard.
files:
resources.assets\resources_00001.-5 (Deutsch)
resources.assets\resources_00002.-5 (English)
resources.assets\resources_00003.-5 (Spanish)
resources.assets\resources_00004.-5 (French)
resources.assets\resources_00005.-5 (Portuguese-Brazil)
resources.assets\resources_00006.-5 (Russian)
files:
resources.assets\resources_00001.-5 (Deutsch)
resources.assets\resources_00002.-5 (English)
resources.assets\resources_00003.-5 (Spanish)
resources.assets\resources_00004.-5 (French)
resources.assets\resources_00005.-5 (Portuguese-Brazil)
resources.assets\resources_00006.-5 (Russian)
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- Posts: 17
- Joined: Sat Jun 06, 2015 11:42 pm
Re: Punch Club Script Tool for Localization
http://forum.xentax.com/viewtopic.php?f=35&t=13790
Ask for makcar and my questin is how can open the .assets file.Can you help me? Sorry my bad english
Ask for makcar and my questin is how can open the .assets file.Can you help me? Sorry my bad english
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- Posts: 233
- Joined: Thu Oct 16, 2014 4:39 pm
Re: Punch Club Script Tool for Localization
Try this tool.
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- Posts: 69
- Joined: Sat Dec 05, 2015 2:31 pm
Re: Punch Club Script Tool for Localization
swuforce wrote:Try this tool.
This doesn't work for me, it inputs a 0 kbyte file with nothing in it. What am I doing wrong, do I need to extract the files with a different program? (I use a QuickBMS script to do so)
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- Posts: 69
- Joined: Sat Dec 05, 2015 2:31 pm
Re: Punch Club Script Tool for Localization
Okay, after a month hiatus or so I tested this tool. You can edit the text with it, but you can only write strings as long as the original one, or maybe shorter.
So basically it just lets you extract the text from the game, but if you make it longer then the game won't start.
I'm not talking about "Hey this file has 1325 characters in it, and if I write 1326 it crashes". I'm talking about "This ONE line is 5 characters, and if I write 6 or more it crashes". I hope you understand what I mean.
Any chance of updating the tool?
So basically it just lets you extract the text from the game, but if you make it longer then the game won't start.
I'm not talking about "Hey this file has 1325 characters in it, and if I write 1326 it crashes". I'm talking about "This ONE line is 5 characters, and if I write 6 or more it crashes". I hope you understand what I mean.
Any chance of updating the tool?
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- Joined: Wed Oct 22, 2014 7:14 pm
Re: Punch Club Script Tool for Localization
not likely,these are not good tool's ...
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- Joined: Thu Oct 16, 2014 4:39 pm
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- Posts: 69
- Joined: Sat Dec 05, 2015 2:31 pm
Re: Punch Club Script Tool for Localization
swuforce wrote:http://oi67.tinypic.com/fkzi9y.jpg
Nice! How did you manage to do that?
I'm using UnityAssetsExplorer, I extract the files, use your import/export tool to modify it, then I re-import using UnityAssetsExplorer.
What should I use instead?
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- Posts: 69
- Joined: Sat Dec 05, 2015 2:31 pm
Re: Punch Club Script Tool for Localization
I'm going to be childish a bit: Today is my birthday, can anyone help me with this?
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- Posts: 165
- Joined: Wed Aug 13, 2014 10:00 am
Re: Punch Club Script Tool for Localization
For Import/Export resources.assets file use UnityEX.
Export *.-5 files, then use swuforce's tools, translated -.5 files import back into resources.assets.
Export *.-5 files, then use swuforce's tools, translated -.5 files import back into resources.assets.
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- Posts: 69
- Joined: Sat Dec 05, 2015 2:31 pm
Re: Punch Club Script Tool for Localization
MerlinSVK wrote:For Import/Export resources.assets file use UnityEX.
Export *.-5 files, then use swuforce's tools, translated -.5 files import back into resources.assets.
And it really works! Thank you very much!
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- Joined: Sat Jun 18, 2016 5:36 am
Re: Punch Club Script Tool for Localization
Should swuforce's tool work with different files too?
I tried to use it to modify a .-22 file (by renaming its extension .-5) but got an empty .txt file as a result.
:-/
I tried to use it to modify a .-22 file (by renaming its extension .-5) but got an empty .txt file as a result.
:-/
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- Posts: 165
- Joined: Wed Aug 13, 2014 10:00 am
Re: Punch Club Script Tool for Localization
So, you have your answer.