Resident Evil 6 [X360] XMA to [PC] OGG

Codecs, formats, encoding/decoding of game audio, video and music
Delacroix
Posts: 65
Joined: Mon Dec 08, 2014 1:16 pm

Resident Evil 6 [X360] XMA to [PC] OGG

Post by Delacroix »

Can anyone help with this? Preferably a batch way as there are hundreds of those files over here.
spider91
Posts: 233
Joined: Sun Aug 24, 2014 5:26 pm

Re: Resident Evil 6 [X360] XMA to [PC] OGG

Post by spider91 »

Why for? Sounds on X360 and PC are in different formats, but they are the same.
puggsoy
Posts: 161
Joined: Sat Dec 13, 2014 1:01 am

Re: Resident Evil 6 [X360] XMA to [PC] OGG

Post by puggsoy »

Download ToWav here (scroll down until you see some white text, then click on the text next to the floppy disk icon). Extract that somewhere.
Next download xmash from here (all the way at the bottom). Extract only xmash.exe to the save folder as ToWav.

Now edit ConvAll.bat and replace the code with this:

Code: Select all

@xmash.exe *.xma
@towav.exe *.xma

Put all the .xma files in that folder, then run ConvAll.bat. You should get a bunch of .wav files.

The only possible issue with this is that each original .xma gets split into 3 .xmas, which then get converted to .wav. So maybe the sounds are split into 3 parts of the same sound, I'm not sure. This was the only method I could find for converting them though.
spider91
Posts: 233
Joined: Sun Aug 24, 2014 5:26 pm

Re: Resident Evil 6 [X360] XMA to [PC] OGG

Post by spider91 »

puggsoy

According to topic name the question was how to convert them to PC version. Simple conversion from xma to wav and then to ogg won't work on pc.