007 Goldeneye Reloaded PS3 - GForce engine

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
AlphaTwentyThree
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Joined: Sat Aug 09, 2014 11:21 am

007 Goldeneye Reloaded PS3 - GForce engine

Post by AlphaTwentyThree »

Hello!

I've just encountered a game where Luigi's GForce script doesn't work: http://www81.zippyshare.com/v/iUXesBos/file.html
Can somebody help? Thanks!

Regards, AlphaTwentyThree
aluigi
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Re: 007 Goldeneye Reloaded PS3 - GForce engine

Post by aluigi »

I have some bad memories about that specific Eurocom game, I pass without even checking the files.
http://forum.xentax.com/viewtopic.php?f=10&t=8061
http://forum.xentax.com/viewtopic.php?f=10&t=9820
AlphaTwentyThree
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Joined: Sat Aug 09, 2014 11:21 am

Re: 007 Goldeneye Reloaded PS3 - GForce engine

Post by AlphaTwentyThree »

Hm, well, the archive here isn't encrypted so maybe that's a plus? Basically I only need the files extracted, even names are obligatory.
aluigi
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Re: 007 Goldeneye Reloaded PS3 - GForce engine

Post by aluigi »

AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: 007 Goldeneye Reloaded PS3 - GForce engine

Post by AlphaTwentyThree »

Cool, that's definitely a progress. Now I'd need a little correction to the split archive is supported as well. Here's the bin file: http://www13.zippyshare.com/v/6s2oerCL/file.html. 0x14 is the place to look. The files are again split into .000, .001, .002 and so on.
aluigi
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Re: 007 Goldeneye Reloaded PS3 - GForce engine

Post by aluigi »

What's the size of those archives?
AlphaTwentyThree
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Joined: Sat Aug 09, 2014 11:21 am

Re: 007 Goldeneye Reloaded PS3 - GForce engine

Post by AlphaTwentyThree »

.000 - 2,141,458,432
.001 - 2,058,381,312
.002 - 589,425,600