I would like to add mods to Farming Simulator on PS3, but the file .i3d.shapes
is not the same on PC and PS3.
PS3 version: http://www.mediafire.com/download/o5xk41sjkiie8yb/extraWeight_ps3.zip
PC version: http://www.mediafire.com/download/r56i25b6u9wxdni/extraWeight_pc.zip
Giants Editor can read the two formats but backup PC format.
editor: http://www.mediafire.com/download/1i9xrhicf6ras6e/GIANTS_Editor_5.5.2_win32.zip
Farming simulator PS3 (.i3d.shapes)
-
- Posts: 6
- Joined: Fri Oct 03, 2014 3:36 pm
Re: Farming simulator PS3 (.i3d.shapes)
hello
for the PC version I found with the help of google this:
for the PC version I found with the help of google this:
Files are compressed for sure prob with lzma
sub_13E1490 (
---> int __stdcall sub_1D7BE0(int, void *, char)
that loads the .i3d
reads from 0 to 4096 stores it somewhere in a buffer
the first 4bytes of it doesn't seem encrypted/compressed probably the compression decode bytes.
the first 2 bytes change the rest (0x0,0x02) are const I'm still looking at what it actually does with this data
-
- Posts: 6
- Joined: Fri Oct 03, 2014 3:36 pm
Re: Farming simulator PS3 (.i3d.shapes)
Bump..
Sorry For the Bump
Sorry For the Bump
-
- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Farming simulator PS3 (.i3d.shapes)
I don't know if someone is working on this stuff.
I'm not aware of updates.
I'm not aware of updates.