Farming simulator PS3 (.i3d.shapes)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
tywony
Posts: 6
Joined: Fri Oct 03, 2014 3:36 pm

Farming simulator PS3 (.i3d.shapes)

Post by tywony »

I would like to add mods to Farming Simulator on PS3, but the file .i3d.shapes
is not the same on PC and PS3.

PS3 version: http://www.mediafire.com/download/o5xk41sjkiie8yb/extraWeight_ps3.zip
PC version: http://www.mediafire.com/download/r56i25b6u9wxdni/extraWeight_pc.zip

Giants Editor can read the two formats but backup PC format.
editor: http://www.mediafire.com/download/1i9xrhicf6ras6e/GIANTS_Editor_5.5.2_win32.zip
tywony
Posts: 6
Joined: Fri Oct 03, 2014 3:36 pm

Re: Farming simulator PS3 (.i3d.shapes)

Post by tywony »

hello

for the PC version I found with the help of google this:
Files are compressed for sure prob with lzma

Image

sub_13E1490 (
---> int __stdcall sub_1D7BE0(int, void *, char)

that loads the .i3d

reads from 0 to 4096 stores it somewhere in a buffer
the first 4bytes of it doesn't seem encrypted/compressed probably the compression decode bytes.

Image

the first 2 bytes change the rest (0x0,0x02) are const I'm still looking at what it actually does with this data
tywony
Posts: 6
Joined: Fri Oct 03, 2014 3:36 pm

Re: Farming simulator PS3 (.i3d.shapes)

Post by tywony »

Bump..

Sorry For the Bump
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Farming simulator PS3 (.i3d.shapes)

Post by aluigi »

I don't know if someone is working on this stuff.
I'm not aware of updates.