Hello everyone, I'm having some issues, if anyone is able to, please help me.
First of all, I'm trying to edit some NFS: Rivals textures but I fail. I have dumped the whole game using some python scripts I have found, and every file seems to be correctly extracted from it's .cas container. But after that, if I try to convert the .itexture files using Bf4 texture converter by Dainiuxxx (Battlefield 3/4, newer Need for Speed games and Star Wars: Battlefront use the same file formats and structure), the extracted image file is weirdly proportioned, e.g. 2048x1 px. If I use this tool on Battlefiled or on Star Wars, the extracted texture is correct.
Is there anything I can do about this? Converting TOC and SB files using QuickBMS works fluently though.
Secondly, about WRC. Using QuickBMS I have extracted some .pac files, and after that, the .tmp files, too. The result is are a bunch of 13 file types, and amongst them, .ptx files. Is there any tool to convert that file to .dds?
Finally, using Ninja Ripper, I was able to extract .dds textures in real time without problems, but I hope there is another way to achieve this.
See these links for the files:
WRC 5: https://mega.nz/#!TY1RDLRa!3MxbCP0O7L8lBULPQ6rSGGNBYLbC9y2Pu1UOjLSaB4I, original BODY_DIFF.PTX file
https://mega.nz/#!nVMW1JaI!rubxVIt7laZeE9yhIS3SQXTUNqpx6o943MeUI0FsmmA, extracted .dds via Ninja Ripper
https://mega.nz/#!yENhHIbb!RdgkpRCHn1P7Vz_LVw-eExb2WuLVbj4g0IMm-Atpvbg, .png texture
NFS - Rivals: https://mega.nz/#!GQ0hXCgZ!ZM5gaxkHbn8o_pUJo9oJ-WBnU_qW-_nLjoTRJjFsxaE, .ebx reffering to file
https://mega.nz/#!XY0wwCLJ!gKEs2HDs6Ug2ABR9zBS4F7H3WjUg7x2NMDlpWHaZo1U, .itexture
https://mega.nz/#!XJFTwLSa!7NlSWL2g1AdMubNDOnHUAWoGks3cLRPD7TODuLAC3rg, .chunk file, referred by the .itexture
https://mega.nz/#!yM90nR6D!xuRKEh_Aatu2CGp-sWY8JO6OMod6Pr6Sm-aFvrWF8dU, extracted .dds via Bf4 texture converter
https://mega.nz/#!DQUSXS7a!pOSEc2s7kQzBarVKi2kql16pBZMP5JYNI1ZSdz00tB4, the resulted .png after the dds conversion
https://mega.nz/#!3d1mHLiA!JDxJsv0UbG9mlPBNiCQaCTI9yHIUSlNNBRsS4Y_h4C4, real .dds (converted to png), extracted via Ninja Ripper
https://mega.nz/#!jRVAjTKR!kPYzQhtZYGseEVCbkkKNgvtXDkgOYdTcT3ME4nKdfyw, screenshot from Texture Finder v2.1, showcasing the .chunk file
PTX - WRC: 5/FrostBite iTexture - NFS: Rivals
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- Posts: 3
- Joined: Mon Apr 27, 2015 1:17 pm
Re: PTX - WRC: 5/FrostBite iTexture - NFS: Rivals
NFS Rival: the BF4 texture converter just does it wrong and assumes all is stored using DXT5 that it presumably puts on all. Said texture is DXT1 thus problems.
Can be corrected in the DDS header along the wrong height, but I fear there is not better automatic tools if not mind hex editing them...
PTX (Per-Face Texture Mapping for Production Rendering) is file format and same named software developed by Walt Disney Animation Studios, you likely need renderman or other software to open those.
No tools likely present that copy the relevant texture data into an DDS while it uses DXT5 texture encoding.
Can be corrected in the DDS header along the wrong height, but I fear there is not better automatic tools if not mind hex editing them...
PTX (Per-Face Texture Mapping for Production Rendering) is file format and same named software developed by Walt Disney Animation Studios, you likely need renderman or other software to open those.
No tools likely present that copy the relevant texture data into an DDS while it uses DXT5 texture encoding.
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- Posts: 1
- Joined: Sun Sep 30, 2018 8:38 pm
Re: PTX - WRC: 5/FrostBite iTexture - NFS: Rivals
None of the links work. Can you update? And is there anything for Battlefield 4 1?