So far the only information I've found on this format is that the base archives can be extracted with Dragon Unpacker. However there is no information on model OR texture conversion. I was hoping someone could take a look at both and help me find a way to put them together.
Here are a few textures and their related model files I believe.
https://www.dropbox.com/s/7rdggaa0l895bg2/Ivo.zip?dl=0
Ghostbusters (PS2)
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- Posts: 48
- Joined: Sun Jan 25, 2015 4:15 pm
Re: Ghostbusters (PS2)
I've extract the base archives from wii game. I've obatined diferent files:
your ivo_boss.bfm 143KB
my ivo_boss.bfm 49KB
I will test the ps2 base archives
It would be great if someone could help with this format
your ivo_boss.bfm 143KB
my ivo_boss.bfm 49KB
I will test the ps2 base archives
It would be great if someone could help with this format
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- Posts: 48
- Joined: Sun Jan 25, 2015 4:15 pm
Re: Ghostbusters (PS2)
Ok. The ps2 works fine! 143KB
Now it remains open bfm
Now it remains open bfm
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- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Ghostbusters (PS2)
The Wii versions if I remember correctly are double-compressed with some weird method, which is why I'm using the PS2 version.
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- Posts: 376
- Joined: Sun May 31, 2015 2:23 am
Re: Ghostbusters (PS2)
Minor update. I managed to extract the textures with TiledGGD, they're smaller than I expected. Either way, here they are.
https://www.dropbox.com/s/fkrojhh2tmqrr9d/Ivo-t.zip?dl=0
https://www.dropbox.com/s/fkrojhh2tmqrr9d/Ivo-t.zip?dl=0