Ghostbusters (PS2)

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Ghostbusters (PS2)

Post by Doctor Loboto »

So far the only information I've found on this format is that the base archives can be extracted with Dragon Unpacker. However there is no information on model OR texture conversion. I was hoping someone could take a look at both and help me find a way to put them together.
Here are a few textures and their related model files I believe.

https://www.dropbox.com/s/7rdggaa0l895bg2/Ivo.zip?dl=0
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Ghostbusters (PS2)

Post by jmgg »

I've extract the base archives from wii game. I've obatined diferent files:
your ivo_boss.bfm 143KB
my ivo_boss.bfm 49KB
I will test the ps2 base archives
It would be great if someone could help with this format
jmgg
Posts: 48
Joined: Sun Jan 25, 2015 4:15 pm

Re: Ghostbusters (PS2)

Post by jmgg »

Ok. The ps2 works fine! 143KB
Now it remains open bfm
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Ghostbusters (PS2)

Post by Doctor Loboto »

The Wii versions if I remember correctly are double-compressed with some weird method, which is why I'm using the PS2 version.
Doctor Loboto
Posts: 376
Joined: Sun May 31, 2015 2:23 am

Re: Ghostbusters (PS2)

Post by Doctor Loboto »

Minor update. I managed to extract the textures with TiledGGD, they're smaller than I expected. Either way, here they are.

https://www.dropbox.com/s/fkrojhh2tmqrr9d/Ivo-t.zip?dl=0